Soham Ramteke
Interactive tool for procedural city generation in Houdini
Soham Ramteke MSc Project
Thesis INTERACTIVE TOOL FOR PROCEDURAL CITY GENERATION IN HOUDINI
Output
Creation Video :
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Creation :
Create Terrain: Procedural
Create Terrain: Height Map Based
Create / Edit Road:
Click anywhere to add new point. select and move/delete any point to modify the road.
Paint Geometries: with dummy geometry output
Select a geometry and paint anywhere on the terrain. Areas covered by Roads and previously painted geometries will automatically be non-paintable.
Paint Multiple Geometries:
Use Embedded Geometries:
When the layout is created and positioning of buildings is done, use Embedded geometries for output.
Change year:
Changing the year will change the type, size & appearance of buildings accordingly.
Provide User Geometries:
Different user defined geometries can also be used with the tool.
Map Based City Creation:
User can also use an external City Road Map to create the City Layout.
Map Based City:
Creating Final City:
Paint the roads, buildings, trees and finalize the layout for the final city using the dummy geometries
Final City:
Use Embedded geometries or provide external geometries for the final output