MSc Projects 2016
The following page contains the Masters project from all of the 2016 MSc Computer Animation and Visual Effects class.
(The work is presented in alphabetical order)
- Alexis Agrotis A Fluid Implicit Particle (FLIP) Solver Built in Houdini
- Luke Bazalgette Flocking system mimicking fish school behaviours
- Liviu-George Bitiusca Eulerian fluid solver
- Erika Camilleri Path Planning for Natural Phenomena
- Calum Devlin An Investigation into an Assortment of Flocking Algorithms
- Rabia Engin Multi-agent System with Artificial Intelligence
- Nikitha George
- Derik Gokstorp Prototyping a Custom 3D Printing Slicer
- Ming-Yen Kuo Position Based Fluid
- Yasser Mohsen Implementation of Artistic Curly Hair Dynamics in Houdini
- Jennifer Moorehead Fluid Simulation using Smooth Particle Hydrodynamics
- Aina Nicolau Orell Position Based Dynamics for Character Effects
- Ewan Rice OpenGL GPU Features and Fluid SPH
- Ina M Sorensen Melting Simulation with the Material Point Method
- Tonya Strantzi Fluid Simulation Using Smoothed Particle Hydrodynamics (SPH)
- Fannar Traustason