Jacob Worgan
Real-Time Multiple Fluid Simulation for Games
Summary
Fluid simulation is a well studied and important aspect of computer graphics, and with increasing hardware power they are becoming more common in interactive applications. This thesis focusses on exploring the idea of how these fluid simulations can be used in the context of player interaction, and the novel gameplay that can arise from the increasing usage of these simulated elements.
Thesis Real-Time Multiple Fluid Simulation for Games
Contact
Website and showreel: jacobworgan.co.uk
LinkedIn: Jacob Worgan
GitHub: Terinamatsu