MSc Projects 2026
The following page contains the Masters project from all of the 2026 MSc Computer Animation and Visual Effects class.
(The work is presented in alphabetical order)
- Jessica Dong Exploring Retrieval-Augmented Code Generation for Procedural Modeling in Houdini
- Youyang Dong Title
- Kyle Galenzoga Procedural Cloud Generation System Using Python
- Felipe Hidalgo Adaptive Wavefront Scheduling for Coherent CPU Path Tracing
- Xingyue Jin A Modular Workflow for Houdini Procedural Assets in Unreal Engine
- Joshua Alexander Medina Gracia AOVGUARD: A Modular EXR and AOV Validation Framework
- Xiongtao Nie Implementation and Validation of an Action-Routed Seamless Loop Generation Plug-in for MotionBuilder
- Chaitya Satish Parab PCG Dynamic Environment & Weather System in UE5
- Abhimanyu Ravichandran A Procedural Body Decomposition System in Houdin
- Osher Shachter Topology-Independent Mesh Deformation Using Curvenets
- Steve Mathew Varghese A Lightweight USD-Based Asset Pipeline with Version Control for Cross-DCCCollaboration in Small Studios
- Jake Wright Automating Technical Documentation and Visual Node-Graph Authoring for RenderMan ProServer Shaders
- Yuemei Yu Stylised Niagara Effects, Lighting and Rendering in Unreal Engine 5
- Gabriela Zambrano Davila Implementing and Validating Physically Based Rendering Techniques in an Extensible Renderer
- Yinghao Zhao Asset Bridge