Pattern
Plugin : PxrBakePointCloud
ri.Pattern("PxrBakePointCloud","id",
{
"color inputRGB" : [0.,0.,0.],
"float inputF" : [0.],
"string filename" : [''],
"int bakeMode" : [1],
"string display" : ['pointcloud'],
"float density" : [10.0],
"string coordsys" : ['object'],
})
Pattern "PxrBakePointCloud"
"color inputRGB" [0. 0. 0.]
"float inputF" [0.]
"string filename" ['']
"int bakeMode" [1]
"string display" ['pointcloud']
"float density" [10.0]
"string coordsys" ['object']
Pattern
Plugin : PxrBakeTexture
ri.Pattern("PxrBakeTexture","id",
{
"color inputRGB" : [0.,0.,0.],
"float inputF" : [0.],
"string filename" : [''],
"int atlasStyle" : [0],
"int bakeMode" : [1],
"int renderMode" : [0],
"string display" : ['texture'],
"string displayFormat" : ['openexr'],
"string displayType" : ['half'],
"string displayCompression" : ['zip'],
"int resolutionX" : [512],
"int resolutionY" : [512],
"string primVar" : ['st'],
"string primVar2" : [''],
"string activeUdim" : [''],
})
Pattern "PxrBakeTexture"
"color inputRGB" [0. 0. 0.]
"float inputF" [0.]
"string filename" ['']
"int atlasStyle" [0]
"int bakeMode" [1]
"int renderMode" [0]
"string display" ['texture']
"string displayFormat" ['openexr']
"string displayType" ['half']
"string displayCompression" ['zip']
"int resolutionX" [512]
"int resolutionY" [512]
"string primVar" ['st']
"string primVar2" ['']
"string activeUdim" ['']
Pattern
Plugin : aaOceanPrmanShader
ri.Pattern("aaOceanPrmanShader","id",
{
"int resolution" : [3],
"float oceanScale" : [100.0],
"int seed" : [1],
"float currentTime" : [0.0],
"float repeatTime" : [1000.0],
"float fade" : [0.0],
"float chopAmount" : [1.0],
"float velocity" : [10.0],
"float waveSpeed" : [1.0],
"float cutoff" : [0.0],
"float waveHeight" : [1.0],
"float windDir" : [45.0],
"float damp" : [0.985],
"int windAlign" : [1],
"int raw" : [0],
"int invertFoam" : [0],
"float gamma" : [1.0],
"float brightness" : [1.0],
"int normalize" : [0],
"float fMin" : [-5.0],
"float fMax" : [5.0],
"int writeFile" : [0],
"string outputFolder" : [''],
"string postfix" : [''],
"int currentFrame" : [1],
"int invertT" : [1],
"struct manifold" : [],
"float oceanDepth" : [1000.0],
"float surfaceTension" : [0.0],
})
Pattern "aaOceanPrmanShader"
"int resolution" [3]
"float oceanScale" [100.0]
"int seed" [1]
"float currentTime" [0.0]
"float repeatTime" [1000.0]
"float fade" [0.0]
"float chopAmount" [1.0]
"float velocity" [10.0]
"float waveSpeed" [1.0]
"float cutoff" [0.0]
"float waveHeight" [1.0]
"float windDir" [45.0]
"float damp" [0.985]
"int windAlign" [1]
"int raw" [0]
"int invertFoam" [0]
"float gamma" [1.0]
"float brightness" [1.0]
"int normalize" [0]
"float fMin" [-5.0]
"float fMax" [5.0]
"int writeFile" [0]
"string outputFolder" ['']
"string postfix" ['']
"int currentFrame" [1]
"int invertT" [1]
"struct manifold" []
"float oceanDepth" [1000.0]
"float surfaceTension" [0.0]
Pattern
Plugin : PxrSeExpr
ri.Pattern("PxrSeExpr","id",
{
"color colorInput1" : [0.0,0.0,0.0],
"color colorInput2" : [0.0,0.0,0.0],
"color colorInput3" : [0.0,0.0,0.0],
"color colorInput4" : [0.0,0.0,0.0],
"float floatInput1" : [0.0],
"float floatInput2" : [0.0],
"float floatInput3" : [0.0],
"float floatInput4" : [0.0],
"string expression" : [''],
})
Pattern "PxrSeExpr"
"color colorInput1" 0.0 0.0 0.0
"color colorInput2" 0.0 0.0 0.0
"color colorInput3" 0.0 0.0 0.0
"color colorInput4" 0.0 0.0 0.0
"float floatInput1" 0.0
"float floatInput2" 0.0
"float floatInput3" 0.0
"float floatInput4" 0.0
"string expression" ''
Bxdf
Plugin : LamaSSS
ri.Bxdf("LamaSSS","id",
{
"color color" : [0.18,0.18,0.18],
"normal normal" : [0,0,0],
"color shadowColor" : [0.0,0.0,0.0],
"color sssRadius" : [0.0,0.0,0.0],
"float sssScale" : [1.0],
"int sssMode" : [0],
"float sssIOR" : [1.0],
"float sssAnisotropy" : [0.0],
"float sssBleed" : [0.0],
"float sssFollowTopology" : [0.0],
"string sssSubset" : [''],
"int sssContinuationRays" : [0],
"float sssUnitLength" : [0.00328],
"int mode" : [0],
"int albedoInversionMethod" : [0],
"int bumpShadowing" : [1],
"string diffuseLobeName" : ['diffuse'],
"string sssEntryLobeName" : ['irradiance'],
"string sssExitLobeName" : ['subsurface'],
"int sssId" : [0],
"string matte" : [''],
})
Bxdf "LamaSSS"
"color color" 0.18 0.18 0.18
"normal normal" 0 0 0
"color shadowColor" 0.0 0.0 0.0
"color sssRadius" [0.0 0.0 0.0]
"float sssScale" [1.0]
"int sssMode" [0]
"float sssIOR" [1.0]
"float sssAnisotropy" [0.0]
"float sssBleed" [0.0]
"float sssFollowTopology" [0.0]
"string sssSubset" ['']
"int sssContinuationRays" [0]
"float sssUnitLength" [0.00328]
"int mode" [0]
"int albedoInversionMethod" [0]
"int bumpShadowing" [1]
"string diffuseLobeName" ['diffuse']
"string sssEntryLobeName" ['irradiance']
"string sssExitLobeName" ['subsurface']
"int sssId" [0]
"string matte" ['']
Bxdf
Plugin : PxrBlack
ri.Bxdf("PxrBlack","id",
{
})
Bxdf "PxrBlack"
Bxdf
Plugin : PxrDiffuse
ri.Bxdf("PxrDiffuse","id",
{
"color diffuseColor" : [0.5,0.5,0.5],
"int transmissionBehavior" : [2],
"color transmissionColor" : [0.,0.,0.],
"float presence" : [1.],
"normal bumpNormal" : [0.,0.,0.],
"int shadowBumpTerminator" : [1],
})
Bxdf "PxrDiffuse"
"color diffuseColor" 0.5 0.5 0.5
"int transmissionBehavior" 2
"color transmissionColor" 0. 0. 0.
"float presence" 1.
"normal bumpNormal" 0. 0. 0.
"int shadowBumpTerminator" 1
Bxdf
Plugin : PxrConstant
ri.Bxdf("PxrConstant","id",
{
"color emitColor" : [1.,1.,1.],
"float presence" : [1],
})
Bxdf "PxrConstant"
"color emitColor" 1. 1. 1.
"float presence" 1
Bxdf
Plugin : PxrLayerSurface
ri.Bxdf("PxrLayerSurface","id",
{
"float inputMaterial" : ['No,Value'],
"int utilityPattern" : [0],
"float diffuseGain" : [1.0],
"color diffuseColor" : [0.18,0.18,0.18],
"float diffuseRoughness" : [0.0],
"float diffuseExponent" : [1.0],
"normal diffuseBumpNormal" : [0,0,0],
"int diffuseDoubleSided" : [0],
"int diffuseBackUseDiffuseColor" : [1],
"color diffuseBackColor" : [0.18,0.18,0.18],
"float diffuseTransmitGain" : [0.0],
"color diffuseTransmitColor" : [0.18,0.18,0.18],
"int specularFresnelMode" : [0],
"color specularFaceColor" : [0,0,0],
"color specularEdgeColor" : [0,0,0],
"float specularFresnelShape" : [5.0],
"color specularIor" : [1.5,1.5,1.5],
"color specularExtinctionCoeff" : [0.0,0.0,0.0],
"float specularRoughness" : [0.2],
"int specularModelType" : [0],
"float specularAnisotropy" : [0.0],
"vector specularAnisotropyDirection" : [0,0,0],
"normal specularBumpNormal" : [0,0,0],
"int specularDoubleSided" : [0],
"int roughSpecularFresnelMode" : [0],
"color roughSpecularFaceColor" : [0,0,0],
"color roughSpecularEdgeColor" : [0,0,0],
"float roughSpecularFresnelShape" : [5.0],
"color roughSpecularIor" : [1.5,1.5,1.5],
"color roughSpecularExtinctionCoeff" : [0.0,0.0,0.0],
"float roughSpecularRoughness" : [0.6],
"int roughSpecularModelType" : [0],
"float roughSpecularAnisotropy" : [0.0],
"vector roughSpecularAnisotropyDirection" : [0,0,0],
"normal roughSpecularBumpNormal" : [0,0,0],
"int roughSpecularDoubleSided" : [0],
"int clearcoatFresnelMode" : [0],
"color clearcoatFaceColor" : [0,0,0],
"color clearcoatEdgeColor" : [0,0,0],
"float clearcoatFresnelShape" : [5.0],
"color clearcoatIor" : [1.5,1.5,1.5],
"color clearcoatExtinctionCoeff" : [0.0,0.0,0.0],
"float clearcoatRoughness" : [0.0],
"int clearcoatModelType" : [0],
"float clearcoatAnisotropy" : [0.0],
"vector clearcoatAnisotropyDirection" : [0,0,0],
"normal clearcoatBumpNormal" : [0,0,0],
"float clearcoatThickness" : [0],
"color clearcoatAbsorptionTint" : [0,0,0],
"int clearcoatDoubleSided" : [0],
"float specularEnergyCompensation" : [0.0],
"float clearcoatEnergyCompensation" : [0.0],
"float iridescenceFaceGain" : [0],
"float iridescenceEdgeGain" : [0],
"float iridescenceFresnelShape" : [5.0],
"int iridescenceMode" : [0],
"color iridescencePrimaryColor" : [1,0,0],
"color iridescenceSecondaryColor" : [0,0,1],
"float iridescenceRoughness" : [0.2],
"float iridescenceAnisotropy" : [0.0],
"vector iridescenceAnisotropyDirection" : [0,0,0],
"float iridescenceCurve" : [1],
"float iridescenceScale" : [1],
"int iridescenceFlip" : [0],
"float iridescenceThickness" : [800],
"int iridescenceDoubleSided" : [0],
"float fuzzGain" : [0.0],
"color fuzzColor" : [1,1,1],
"normal fuzzBumpNormal" : [0,0,0],
"int fuzzDoubleSided" : [0],
"int subsurfaceType" : [0],
"float subsurfaceGain" : [0.0],
"color subsurfaceColor" : [0.830,0.791,0.753],
"float subsurfaceDmfp" : [10],
"color subsurfaceDmfpColor" : [0.851,0.557,0.395],
"float shortSubsurfaceGain" : [0.0],
"color shortSubsurfaceColor" : [0.9,0.9,0.9],
"float shortSubsurfaceDmfp" : [5],
"float longSubsurfaceGain" : [0.0],
"color longSubsurfaceColor" : [0.8,0.0,0.0],
"float longSubsurfaceDmfp" : [20],
"float subsurfaceBleed" : [0.0],
"float subsurfaceDiffuseBlend" : [0.0],
"int subsurfaceResolveSelfIntersections" : [0],
"float subsurfaceIor" : [1.4],
"color subsurfacePostTint" : [1.0,1.0,1.0],
"float subsurfaceDiffuseSwitch" : [1.0],
"int subsurfaceDoubleSided" : [0],
"float subsurfaceTransmitGain" : [0.0],
"float singlescatterGain" : [0.0],
"color singlescatterColor" : [0.830,0.791,0.753],
"float singlescatterMfp" : [10],
"color singlescatterMfpColor" : [0.851,0.557,0.395],
"float singlescatterDirectionality" : [0],
"float singlescatterIor" : [1.3],
"float singlescatterBlur" : [0.0],
"float singlescatterDirectGain" : [0.0],
"color singlescatterDirectGainTint" : [1.0,1.0,1.0],
"int singlescatterDoubleSided" : [0],
"color irradianceTint" : [1.0,1.0,1.0],
"float irradianceRoughness" : [0.0],
"float unitLength" : [0.1],
"float refractionGain" : [0.0],
"float reflectionGain" : [0.0],
"color refractionColor" : [1,1,1],
"float glassRoughness" : [0.1],
"float glassRefractionRoughness" : [0.1],
"float glassAnisotropy" : [0.0],
"vector glassAnisotropyDirection" : [0,0,0],
"float glassIor" : [1.5],
"int mwWalkable" : [0],
"float mwIor" : [-1.0],
"int thinGlass" : [0],
"int ignoreFresnel" : [0],
"int ignoreAccumOpacity" : [0],
"float glowGain" : [0.0],
"color glowColor" : [1,1,1],
"normal bumpNormal" : [0,0,0],
"int shadowBumpTerminator" : [1],
"color shadowColor" : [0.0,0.0,0.0],
"int shadowMode" : [0],
"float presence" : [1],
"int presenceCached" : [1],
"int mwStartable" : [0],
"float roughnessMollificationClamp" : [32],
"color userColor" : [0.0,0.0,0.0],
})
Bxdf "PxrLayerSurface"
"float inputMaterial" 'No Value'
"int utilityPattern" 0
"float diffuseGain" [1.0]
"color diffuseColor" [0.18 0.18 0.18]
"float diffuseRoughness" [0.0]
"float diffuseExponent" [1.0]
"normal diffuseBumpNormal" [0 0 0]
"int diffuseDoubleSided" [0]
"int diffuseBackUseDiffuseColor" [1]
"color diffuseBackColor" [0.18 0.18 0.18]
"float diffuseTransmitGain" [0.0]
"color diffuseTransmitColor" [0.18 0.18 0.18]
"int specularFresnelMode" [0]
"color specularFaceColor" [0 0 0]
"color specularEdgeColor" [0 0 0]
"float specularFresnelShape" [5.0]
"color specularIor" [1.5 1.5 1.5]
"color specularExtinctionCoeff" [0.0 0.0 0.0]
"float specularRoughness" [0.2]
"int specularModelType" [0]
"float specularAnisotropy" [0.0]
"vector specularAnisotropyDirection" [0 0 0]
"normal specularBumpNormal" [0 0 0]
"int specularDoubleSided" [0]
"int roughSpecularFresnelMode" [0]
"color roughSpecularFaceColor" [0 0 0]
"color roughSpecularEdgeColor" [0 0 0]
"float roughSpecularFresnelShape" [5.0]
"color roughSpecularIor" [1.5 1.5 1.5]
"color roughSpecularExtinctionCoeff" [0.0 0.0 0.0]
"float roughSpecularRoughness" [0.6]
"int roughSpecularModelType" [0]
"float roughSpecularAnisotropy" [0.0]
"vector roughSpecularAnisotropyDirection" [0 0 0]
"normal roughSpecularBumpNormal" [0 0 0]
"int roughSpecularDoubleSided" [0]
"int clearcoatFresnelMode" [0]
"color clearcoatFaceColor" [0 0 0]
"color clearcoatEdgeColor" [0 0 0]
"float clearcoatFresnelShape" [5.0]
"color clearcoatIor" [1.5 1.5 1.5]
"color clearcoatExtinctionCoeff" [0.0 0.0 0.0]
"float clearcoatRoughness" [0.0]
"int clearcoatModelType" [0]
"float clearcoatAnisotropy" [0.0]
"vector clearcoatAnisotropyDirection" [0 0 0]
"normal clearcoatBumpNormal" [0 0 0]
"float clearcoatThickness" [0]
"color clearcoatAbsorptionTint" [0 0 0]
"int clearcoatDoubleSided" [0]
"float specularEnergyCompensation" [0.0]
"float clearcoatEnergyCompensation" [0.0]
"float iridescenceFaceGain" [0]
"float iridescenceEdgeGain" [0]
"float iridescenceFresnelShape" [5.0]
"int iridescenceMode" [0]
"color iridescencePrimaryColor" [1 0 0]
"color iridescenceSecondaryColor" [0 0 1]
"float iridescenceRoughness" [0.2]
"float iridescenceAnisotropy" [0.0]
"vector iridescenceAnisotropyDirection" [0 0 0]
"float iridescenceCurve" [1]
"float iridescenceScale" [1]
"int iridescenceFlip" [0]
"float iridescenceThickness" [800]
"int iridescenceDoubleSided" [0]
"float fuzzGain" [0.0]
"color fuzzColor" [1 1 1]
"normal fuzzBumpNormal" [0 0 0]
"int fuzzDoubleSided" [0]
"int subsurfaceType" [0]
"float subsurfaceGain" [0.0]
"color subsurfaceColor" [0.830 0.791 0.753]
"float subsurfaceDmfp" [10]
"color subsurfaceDmfpColor" [0.851 0.557 0.395]
"float shortSubsurfaceGain" [0.0]
"color shortSubsurfaceColor" [0.9 0.9 0.9]
"float shortSubsurfaceDmfp" [5]
"float longSubsurfaceGain" [0.0]
"color longSubsurfaceColor" [0.8 0.0 0.0]
"float longSubsurfaceDmfp" [20]
"float subsurfaceBleed" [0.0]
"float subsurfaceDiffuseBlend" [0.0]
"int subsurfaceResolveSelfIntersections" [0]
"float subsurfaceIor" [1.4]
"color subsurfacePostTint" [1.0 1.0 1.0]
"float subsurfaceDiffuseSwitch" [1.0]
"int subsurfaceDoubleSided" [0]
"float subsurfaceTransmitGain" [0.0]
"float singlescatterGain" [0.0]
"color singlescatterColor" [0.830 0.791 0.753]
"float singlescatterMfp" [10]
"color singlescatterMfpColor" [0.851 0.557 0.395]
"float singlescatterDirectionality" [0]
"float singlescatterIor" [1.3]
"float singlescatterBlur" [0.0]
"float singlescatterDirectGain" [0.0]
"color singlescatterDirectGainTint" [1.0 1.0 1.0]
"int singlescatterDoubleSided" [0]
"color irradianceTint" [1.0 1.0 1.0]
"float irradianceRoughness" [0.0]
"float unitLength" [0.1]
"float refractionGain" [0.0]
"float reflectionGain" [0.0]
"color refractionColor" [1 1 1]
"float glassRoughness" [0.1]
"float glassRefractionRoughness" [0.1]
"float glassAnisotropy" [0.0]
"vector glassAnisotropyDirection" [0 0 0]
"float glassIor" [1.5]
"int mwWalkable" [0]
"float mwIor" [-1.0]
"int thinGlass" [0]
"int ignoreFresnel" [0]
"int ignoreAccumOpacity" [0]
"float glowGain" [0.0]
"color glowColor" [1 1 1]
"normal bumpNormal" [0 0 0]
"int shadowBumpTerminator" [1]
"color shadowColor" [0.0 0.0 0.0]
"int shadowMode" [0]
"float presence" [1]
"int presenceCached" [1]
"int mwStartable" [0]
"float roughnessMollificationClamp" [32]
"color userColor" [0.0 0.0 0.0]
Bxdf
Plugin : LamaHairChiang
ri.Bxdf("LamaHairChiang","id",
{
"color colorR" : [1.0,1.0,1.0],
"color colorTT" : [0.4,0.4,0.4],
"int remapColorTT" : [1],
"float ltRoughnessR" : [0.13],
"float ltRoughnessTT" : [0.27],
"float ltRoughnessTRT" : [0.27],
"float azRoughness" : [.35],
"float offset" : [-3.0],
"float IOR" : [1.55],
"float gainR" : [1.0],
"float gainTT" : [1.0],
"float gainTRT" : [1.0],
"float gainTRRT" : [1.0],
"color shadowColor" : [0.0,0.0,0.0],
"float mollification" : [1.0],
"string specularRLobeName" : ['hair1'],
"string specularTTLobeName" : ['hair2'],
"string specularTRTLobeName" : ['hair3'],
"string diffuseLobeName" : ['hair4'],
"int lobeTypeMode" : [0],
"string matte" : [''],
})
Bxdf "LamaHairChiang"
"color colorR" [1.0 1.0 1.0]
"color colorTT" [0.4 0.4 0.4]
"int remapColorTT" [1]
"float ltRoughnessR" [0.13]
"float ltRoughnessTT" [0.27]
"float ltRoughnessTRT" [0.27]
"float azRoughness" [.35]
"float offset" [-3.0]
"float IOR" [1.55]
"float gainR" [1.0]
"float gainTT" [1.0]
"float gainTRT" [1.0]
"float gainTRRT" [1.0]
"color shadowColor" [0.0 0.0 0.0]
"float mollification" [1.0]
"string specularRLobeName" ['hair1']
"string specularTTLobeName" ['hair2']
"string specularTRTLobeName" ['hair3']
"string diffuseLobeName" ['hair4']
"int lobeTypeMode" [0]
"string matte" ['']
Bxdf
Plugin : LamaSheen
ri.Bxdf("LamaSheen","id",
{
"color color" : [1.0,1.0,1.0],
"float roughness" : [0.1],
"normal normal" : [0.0,0.0,0.0],
"float energyCompensation" : [1.0],
"int bumpShadowing" : [1],
"int lobeType" : [1],
"string lobeName" : ['specular'],
"string matte" : [''],
})
Bxdf "LamaSheen"
"color color" 1.0 1.0 1.0
"float roughness" 0.1
"normal normal" 0.0 0.0 0.0
"float energyCompensation" [1.0]
"int bumpShadowing" [1]
"int lobeType" [1]
"string lobeName" ['specular']
"string matte" ['']
Bxdf
Plugin : LamaGeneralizedSchlick
ri.Bxdf("LamaGeneralizedSchlick","id",
{
"color reflectionTint" : [1.0,1.0,1.0],
"color transmissionTint" : [1.0,1.0,1.0],
"int fresnelMode" : [0],
"color reflectivity" : [0.04,0.04,0.04],
"color IOR" : [1.5,1.5,1.5],
"color reflectivity90" : [1.0,1.0,1.0],
"float reflectivityProfile" : [0.2],
"float roughness" : [0.1],
"normal normal" : [0.0,0.0,0.0],
"float tailMix" : [0.0],
"float tailLength" : [0.5],
"float anisotropy" : [-1.0],
"vector anisotropyDirection" : [0.0,0.0,0.0],
"float anisotropyRotation" : [0.0],
"color absorptionColor" : [1.0,1.0,1.0],
"float absorptionRadius" : [1.0],
"color scatterColor" : [0.0,0.0,0.0],
"float scatterAnisotropy" : [0.0],
"string volumeAggregate" : [''],
"float shadowDensity" : [1.0],
"float shadowColoring" : [0.5],
"float shadowFresnelFront" : [0.0],
"float shadowFresnelBack" : [0.0],
"int overrideExteriorIOR" : [0],
"float exteriorIOR" : [1.0],
"float energyCompensation" : [0.0],
"int bumpShadowing" : [1],
"float surfaceMollification" : [1.0],
"float motionMollification" : [0.0],
"string lobeName" : ['specular'],
"int interiorId" : [0],
"string matte" : [''],
})
Bxdf "LamaGeneralizedSchlick"
"color reflectionTint" 1.0 1.0 1.0
"color transmissionTint" 1.0 1.0 1.0
"int fresnelMode" 0
"color reflectivity" 0.04 0.04 0.04
"color IOR" 1.5 1.5 1.5
"color reflectivity90" 1.0 1.0 1.0
"float reflectivityProfile" 0.2
"float roughness" 0.1
"normal normal" 0.0 0.0 0.0
"float tailMix" [0.0]
"float tailLength" [0.5]
"float anisotropy" [-1.0]
"vector anisotropyDirection" [0.0 0.0 0.0]
"float anisotropyRotation" [0.0]
"color absorptionColor" [1.0 1.0 1.0]
"float absorptionRadius" [1.0]
"color scatterColor" [0.0 0.0 0.0]
"float scatterAnisotropy" [0.0]
"string volumeAggregate" ['']
"float shadowDensity" [1.0]
"float shadowColoring" [0.5]
"float shadowFresnelFront" [0.0]
"float shadowFresnelBack" [0.0]
"int overrideExteriorIOR" [0]
"float exteriorIOR" [1.0]
"float energyCompensation" [0.0]
"int bumpShadowing" [1]
"float surfaceMollification" [1.0]
"float motionMollification" [0.0]
"string lobeName" ['specular']
"int interiorId" [0]
"string matte" ['']
Bxdf
Plugin : LamaAdd
ri.Bxdf("LamaAdd","id",
{
"bxdf material1" : ['No,Value'],
"bxdf material2" : ['No,Value'],
"float weight1" : [1.0],
"float weight2" : [0.0],
})
Bxdf "LamaAdd"
"bxdf material1" 'No Value'
"bxdf material2" 'No Value'
"float weight1" 1.0
"float weight2" 0.0
Bxdf
Plugin : PxrVolume
ri.Bxdf("PxrVolume","id",
{
"color diffuseColor" : [1.,1.,1.],
"color emitColor" : [0.,0.,0.],
"int __islight" : [0],
"int multiScatter" : [0],
"string velocityPrimVar" : [''],
"vector velocity" : [0,0,0],
"float velocityMultiplier" : [1.],
"float extinctionDistance" : [0.0],
"string densityFloatPrimVar" : [''],
"float densityFloat" : [1.],
"string densityColorPrimVar" : [''],
"color densityColor" : [1.,1.,1.],
"float maxDensity" : [-1.],
"float shadowDensityMultiplier" : [1],
"float anisotropy" : [0.],
"float anisotropy2" : [0.],
"float blendFactor" : [0.],
"float equiangularWeight" : [0.5],
"int minSamples" : [4],
"int maxSamples" : [4],
"int multiScatterOpt" : [0],
"float extinctionMultiplier" : [1.],
"float contributionMultiplier" : [1.],
})
Bxdf "PxrVolume"
"color diffuseColor" 1. 1. 1.
"color emitColor" 0. 0. 0.
"int __islight" 0
"int multiScatter" 0
"string velocityPrimVar" ''
"vector velocity" 0 0 0
"float velocityMultiplier" 1.
"float extinctionDistance" [0.0]
"string densityFloatPrimVar" ['']
"float densityFloat" [1.]
"string densityColorPrimVar" ['']
"color densityColor" [1. 1. 1.]
"float maxDensity" [-1.]
"float shadowDensityMultiplier" [1]
"float anisotropy" [0.]
"float anisotropy2" [0.]
"float blendFactor" [0.]
"float equiangularWeight" [0.5]
"int minSamples" [4]
"int maxSamples" [4]
"int multiScatterOpt" [0]
"float extinctionMultiplier" [1.]
"float contributionMultiplier" [1.]
Bxdf
Plugin : LamaDielectric
ri.Bxdf("LamaDielectric","id",
{
"color reflectionTint" : [1.0,1.0,1.0],
"color transmissionTint" : [1.0,1.0,1.0],
"int fresnelMode" : [0],
"float reflectivity" : [0.04],
"float IOR" : [1.5],
"float roughness" : [0.1],
"normal normal" : [0.0,0.0,0.0],
"float tailMix" : [0.0],
"float tailLength" : [0.5],
"float anisotropy" : [0.0],
"vector anisotropyDirection" : [0.0,0.0,0.0],
"float anisotropyRotation" : [0.0],
"float dispersionSpread" : [0.0],
"float dispersionSaturation" : [1.0],
"color absorptionColor" : [1.0,1.0,1.0],
"float absorptionRadius" : [1.0],
"color scatterColor" : [0.0,0.0,0.0],
"float scatterAnisotropy" : [0.0],
"string volumeAggregate" : [''],
"float shadowDensity" : [1.0],
"float shadowColoring" : [0.5],
"float shadowFresnelFront" : [0.0],
"float shadowFresnelBack" : [0.0],
"int overrideExteriorIOR" : [0],
"float exteriorIOR" : [1.0],
"float energyCompensation" : [1.0],
"int bumpShadowing" : [1],
"float surfaceMollification" : [1.0],
"float motionMollification" : [0.0],
"string lobeName" : ['specular'],
"int interiorId" : [0],
"string matte" : [''],
})
Bxdf "LamaDielectric"
"color reflectionTint" 1.0 1.0 1.0
"color transmissionTint" 1.0 1.0 1.0
"int fresnelMode" 0
"float reflectivity" 0.04
"float IOR" 1.5
"float roughness" 0.1
"normal normal" 0.0 0.0 0.0
"float tailMix" [0.0]
"float tailLength" [0.5]
"float anisotropy" [0.0]
"vector anisotropyDirection" [0.0 0.0 0.0]
"float anisotropyRotation" [0.0]
"float dispersionSpread" [0.0]
"float dispersionSaturation" [1.0]
"color absorptionColor" [1.0 1.0 1.0]
"float absorptionRadius" [1.0]
"color scatterColor" [0.0 0.0 0.0]
"float scatterAnisotropy" [0.0]
"string volumeAggregate" ['']
"float shadowDensity" [1.0]
"float shadowColoring" [0.5]
"float shadowFresnelFront" [0.0]
"float shadowFresnelBack" [0.0]
"int overrideExteriorIOR" [0]
"float exteriorIOR" [1.0]
"float energyCompensation" [1.0]
"int bumpShadowing" [1]
"float surfaceMollification" [1.0]
"float motionMollification" [0.0]
"string lobeName" ['specular']
"int interiorId" [0]
"string matte" ['']
Bxdf
Plugin : LamaEmission
ri.Bxdf("LamaEmission","id",
{
"color color" : [0.0,0.0,0.0],
"color shadowColor" : [0.0,0.0,0.0],
})
Bxdf "LamaEmission"
"color color" 0.0 0.0 0.0
"color shadowColor" 0.0 0.0 0.0
Bxdf
Plugin : LamaMix
ri.Bxdf("LamaMix","id",
{
"bxdf material1" : ['No,Value'],
"bxdf material2" : ['No,Value'],
"float mix" : [0.0],
})
Bxdf "LamaMix"
"bxdf material1" 'No Value'
"bxdf material2" 'No Value'
"float mix" 0.0
Bxdf
Plugin : LamaDiffuse
ri.Bxdf("LamaDiffuse","id",
{
"color color" : [0.18,0.18,0.18],
"float roughness" : [0.0],
"normal normal" : [0,0,0],
"color shadowColor" : [0.0,0.0,0.0],
"float energyCompensation" : [1.0],
"int bumpShadowing" : [1],
"string lobeName" : ['diffuse'],
"string matte" : [''],
})
Bxdf "LamaDiffuse"
"color color" 0.18 0.18 0.18
"float roughness" 0.0
"normal normal" 0 0 0
"color shadowColor" 0.0 0.0 0.0
"float energyCompensation" [1.0]
"int bumpShadowing" [1]
"string lobeName" ['diffuse']
"string matte" ['']
Bxdf
Plugin : PxrMarschnerHair
ri.Bxdf("PxrMarschnerHair","id",
{
"int diffuseModelType" : [0],
"float diffuseGain" : [0.0],
"color diffuseColor" : [0.18,0.18,0.18],
"float specularGainR" : [1.0],
"float specularGainTRT" : [1.0],
"float specularGainTT" : [1.0],
"float specularGainGLINTS" : [1.0],
"color specularColorR" : [1.0,1.0,1.0],
"color specularColorTRT" : [0.4,0.4,0.4],
"color specularColorTT" : [0.4,0.4,0.4],
"float specularConeAngleR" : [8.0],
"float specularConeAngleTRT" : [8.0],
"float specularConeAngleTT" : [8.0],
"float specularOffset" : [-3],
"float specularIor" : [1.55],
"float specularMixFresnel" : [1.0],
"float specularGlintWidth" : [10.0],
"float specularEccentricity" : [1.0],
"float glowGain" : [0.0],
"color glowColor" : [1,1,1],
"float specularEnergyCompensation" : [0.0],
"normal eccentricityDirection" : [0,0,0],
"color shadowColor" : [0.0,0.0,0.0],
"float presence" : [1.0],
"int utilityPattern" : [0],
"color userColor" : [0.0,0.0,0.0],
})
Bxdf "PxrMarschnerHair"
"int diffuseModelType" [0]
"float diffuseGain" [0.0]
"color diffuseColor" [0.18 0.18 0.18]
"float specularGainR" [1.0]
"float specularGainTRT" [1.0]
"float specularGainTT" [1.0]
"float specularGainGLINTS" [1.0]
"color specularColorR" [1.0 1.0 1.0]
"color specularColorTRT" [0.4 0.4 0.4]
"color specularColorTT" [0.4 0.4 0.4]
"float specularConeAngleR" [8.0]
"float specularConeAngleTRT" [8.0]
"float specularConeAngleTT" [8.0]
"float specularOffset" [-3]
"float specularIor" [1.55]
"float specularMixFresnel" [1.0]
"float specularGlintWidth" [10.0]
"float specularEccentricity" [1.0]
"float glowGain" [0.0]
"color glowColor" [1 1 1]
"float specularEnergyCompensation" [0.0]
"normal eccentricityDirection" [0 0 0]
"color shadowColor" [0.0 0.0 0.0]
"float presence" [1.0]
"int utilityPattern" [0]
"color userColor" [0.0 0.0 0.0]
Bxdf
Plugin : LamaLayer
ri.Bxdf("LamaLayer","id",
{
"bxdf materialTop" : ['No,Value'],
"bxdf materialBase" : ['No,Value'],
"float topMix" : [1.0],
"float topThickness" : [0.0],
"int layerMode" : [0],
})
Bxdf "LamaLayer"
"bxdf materialTop" 'No Value'
"bxdf materialBase" 'No Value'
"float topMix" 1.0
"float topThickness" 0.0
"int layerMode" [0]
Bxdf
Plugin : PxrSurface
ri.Bxdf("PxrSurface","id",
{
"float inputMaterial" : ['No,Value'],
"int utilityPattern" : [0],
"float diffuseGain" : [1.0],
"color diffuseColor" : [0.18,0.18,0.18],
"float diffuseRoughness" : [0.0],
"int specularFresnelMode" : [0],
"color specularFaceColor" : [0,0,0],
"color specularEdgeColor" : [0,0,0],
"float specularFresnelShape" : [5.0],
"color specularIor" : [1.5,1.5,1.5],
"color specularExtinctionCoeff" : [0.0,0.0,0.0],
"float specularRoughness" : [0.2],
"int roughSpecularFresnelMode" : [0],
"color roughSpecularFaceColor" : [0,0,0],
"color roughSpecularEdgeColor" : [0,0,0],
"float roughSpecularFresnelShape" : [5.0],
"color roughSpecularIor" : [1.5,1.5,1.5],
"color roughSpecularExtinctionCoeff" : [0.0,0.0,0.0],
"float roughSpecularRoughness" : [0.6],
"int clearcoatFresnelMode" : [0],
"color clearcoatFaceColor" : [0,0,0],
"color clearcoatEdgeColor" : [0,0,0],
"float clearcoatFresnelShape" : [5.0],
"color clearcoatIor" : [1.5,1.5,1.5],
"color clearcoatExtinctionCoeff" : [0.0,0.0,0.0],
"float clearcoatThickness" : [0.0],
"color clearcoatAbsorptionTint" : [0.0,0.0,0.0],
"float clearcoatRoughness" : [0.0],
"float specularEnergyCompensation" : [0.0],
"float clearcoatEnergyCompensation" : [0.0],
"float iridescenceFaceGain" : [0],
"float iridescenceEdgeGain" : [0],
"float iridescenceFresnelShape" : [5.0],
"int iridescenceMode" : [0],
"color iridescencePrimaryColor" : [1,0,0],
"color iridescenceSecondaryColor" : [0,0,1],
"float iridescenceRoughness" : [0.2],
"float fuzzGain" : [0.0],
"color fuzzColor" : [1,1,1],
"float fuzzConeAngle" : [8],
"int subsurfaceType" : [0],
"float subsurfaceGain" : [0.0],
"color subsurfaceColor" : [0.830,0.791,0.753],
"float subsurfaceDmfp" : [10],
"color subsurfaceDmfpColor" : [0.851,0.557,0.395],
"float shortSubsurfaceGain" : [0.0],
"color shortSubsurfaceColor" : [0.9,0.9,0.9],
"float shortSubsurfaceDmfp" : [5],
"float longSubsurfaceGain" : [0.0],
"color longSubsurfaceColor" : [0.8,0.0,0.0],
"float longSubsurfaceDmfp" : [20],
"float subsurfaceDirectionality" : [0.0],
"float subsurfaceBleed" : [0.0],
"float subsurfaceDiffuseBlend" : [0.0],
"int subsurfaceResolveSelfIntersections" : [0],
"float subsurfaceIor" : [1.4],
"float singlescatterGain" : [0.0],
"color singlescatterColor" : [0.830,0.791,0.753],
"float singlescatterMfp" : [10],
"color singlescatterMfpColor" : [0.851,0.557,0.395],
"color irradianceTint" : [1.0,1.0,1.0],
"float irradianceRoughness" : [0.0],
"float unitLength" : [0.1],
"float refractionGain" : [0.0],
"float reflectionGain" : [0.0],
"color refractionColor" : [1,1,1],
"float glassRoughness" : [0.1],
"float glassRefractionRoughness" : [-1.0],
"float glowGain" : [0.0],
"color glowColor" : [1,1,1],
"normal bumpNormal" : [0,0,0],
"int shadowBumpTerminator" : [1],
"color shadowColor" : [0.0,0.0,0.0],
"int shadowMode" : [0],
"float presence" : [1],
"int presenceCached" : [1],
"int mwStartable" : [0],
"float roughnessMollificationClamp" : [32],
"color userColor" : [0.0,0.0,0.0],
})
Bxdf "PxrSurface"
"float inputMaterial" 'No Value'
"int utilityPattern" 0
"float diffuseGain" [1.0]
"color diffuseColor" [0.18 0.18 0.18]
"float diffuseRoughness" [0.0]
"int specularFresnelMode" [0]
"color specularFaceColor" [0 0 0]
"color specularEdgeColor" [0 0 0]
"float specularFresnelShape" [5.0]
"color specularIor" [1.5 1.5 1.5]
"color specularExtinctionCoeff" [0.0 0.0 0.0]
"float specularRoughness" [0.2]
"int roughSpecularFresnelMode" [0]
"color roughSpecularFaceColor" [0 0 0]
"color roughSpecularEdgeColor" [0 0 0]
"float roughSpecularFresnelShape" [5.0]
"color roughSpecularIor" [1.5 1.5 1.5]
"color roughSpecularExtinctionCoeff" [0.0 0.0 0.0]
"float roughSpecularRoughness" [0.6]
"int clearcoatFresnelMode" [0]
"color clearcoatFaceColor" [0 0 0]
"color clearcoatEdgeColor" [0 0 0]
"float clearcoatFresnelShape" [5.0]
"color clearcoatIor" [1.5 1.5 1.5]
"color clearcoatExtinctionCoeff" [0.0 0.0 0.0]
"float clearcoatThickness" [0.0]
"color clearcoatAbsorptionTint" [0.0 0.0 0.0]
"float clearcoatRoughness" [0.0]
"float specularEnergyCompensation" [0.0]
"float clearcoatEnergyCompensation" [0.0]
"float iridescenceFaceGain" [0]
"float iridescenceEdgeGain" [0]
"float iridescenceFresnelShape" [5.0]
"int iridescenceMode" [0]
"color iridescencePrimaryColor" [1 0 0]
"color iridescenceSecondaryColor" [0 0 1]
"float iridescenceRoughness" [0.2]
"float fuzzGain" [0.0]
"color fuzzColor" [1 1 1]
"float fuzzConeAngle" [8]
"int subsurfaceType" [0]
"float subsurfaceGain" [0.0]
"color subsurfaceColor" [0.830 0.791 0.753]
"float subsurfaceDmfp" [10]
"color subsurfaceDmfpColor" [0.851 0.557 0.395]
"float shortSubsurfaceGain" [0.0]
"color shortSubsurfaceColor" [0.9 0.9 0.9]
"float shortSubsurfaceDmfp" [5]
"float longSubsurfaceGain" [0.0]
"color longSubsurfaceColor" [0.8 0.0 0.0]
"float longSubsurfaceDmfp" [20]
"float subsurfaceDirectionality" [0.0]
"float subsurfaceBleed" [0.0]
"float subsurfaceDiffuseBlend" [0.0]
"int subsurfaceResolveSelfIntersections" [0]
"float subsurfaceIor" [1.4]
"float singlescatterGain" [0.0]
"color singlescatterColor" [0.830 0.791 0.753]
"float singlescatterMfp" [10]
"color singlescatterMfpColor" [0.851 0.557 0.395]
"color irradianceTint" [1.0 1.0 1.0]
"float irradianceRoughness" [0.0]
"float unitLength" [0.1]
"float refractionGain" [0.0]
"float reflectionGain" [0.0]
"color refractionColor" [1 1 1]
"float glassRoughness" [0.1]
"float glassRefractionRoughness" [-1.0]
"float glowGain" [0.0]
"color glowColor" [1 1 1]
"normal bumpNormal" [0 0 0]
"int shadowBumpTerminator" [1]
"color shadowColor" [0.0 0.0 0.0]
"int shadowMode" [0]
"float presence" [1]
"int presenceCached" [1]
"int mwStartable" [0]
"float roughnessMollificationClamp" [32]
"color userColor" [0.0 0.0 0.0]
Bxdf
Plugin : PxrDisneyBsdf
ri.Bxdf("PxrDisneyBsdf","id",
{
"int transmissionBehavior" : [0],
"float presence" : [1],
"normal bumpNormal" : [0,0,0],
"int shadowBumpTerminator" : [1],
"int inputAOV" : [0],
"color baseColor" : [.18,.18,.18],
"color emitColor" : [0,0,0],
"float metallic" : [0],
"float specularTint" : [0],
"float roughness" : [.25],
"float anisotropic" : [0],
"float ior" : [1.5],
"float specReflectScale" : [1.0],
"float clearcoat" : [0],
"float clearcoatGloss" : [1],
"float sheen" : [0],
"float sheenTint" : [.5],
"float diffTrans" : [0],
"float specTrans" : [0],
"int isThin" : [0],
"color transColor" : [1,1,1],
"float transDistance" : [1],
"float subsurface" : [0],
"color subsurfaceColor" : [0,0,0],
"color scatterDistances" : [1,1,1],
"float g" : [0],
})
Bxdf "PxrDisneyBsdf"
"int transmissionBehavior" 0
"float presence" 1
"normal bumpNormal" 0 0 0
"int shadowBumpTerminator" 1
"int inputAOV" 0
"color baseColor" [.18 .18 .18]
"color emitColor" [0 0 0]
"float metallic" [0]
"float specularTint" [0]
"float roughness" [.25]
"float anisotropic" [0]
"float ior" [1.5]
"float specReflectScale" [1.0]
"float clearcoat" [0]
"float clearcoatGloss" [1]
"float sheen" [0]
"float sheenTint" [.5]
"float diffTrans" [0]
"float specTrans" [0]
"int isThin" [0]
"color transColor" [1 1 1]
"float transDistance" [1]
"float subsurface" [0]
"color subsurfaceColor" [0 0 0]
"color scatterDistances" [1 1 1]
"float g" [0]
Bxdf
Plugin : LamaTranslucent
ri.Bxdf("LamaTranslucent","id",
{
"color color" : [0.18,0.18,0.18],
"float roughness" : [0.0],
"normal normal" : [0,0,0],
"color shadowColor" : [0.0,0.0,0.0],
"float energyCompensation" : [1.0],
"int bumpShadowing" : [1],
"string lobeName" : ['translucent'],
"string matte" : [''],
})
Bxdf "LamaTranslucent"
"color color" 0.18 0.18 0.18
"float roughness" 0.0
"normal normal" 0 0 0
"color shadowColor" 0.0 0.0 0.0
"float energyCompensation" [1.0]
"int bumpShadowing" [1]
"string lobeName" ['translucent']
"string matte" ['']
Bxdf
ri.Bxdf("LamaTricolorSSS","id",
{
"normal normal" : [0,0,0],
"color shadowColor" : [0.0,0.0,0.0],
"float nearWeight" : [0.4],
"color nearColor" : [1.0,0.9,0.75],
"float nearRadius" : [0.8],
"float midWeight" : [0.3],
"color midColor" : [0.95,0.7,0.55],
"float midRadius" : [2.5],
"float farWeight" : [0.9],
"color farColor" : [0.7,0.1,0.1],
"float farRadius" : [5.0],
"float sssScale" : [1.0],
"float sssFollowTopology" : [0.0],
"string sssSubset" : [''],
"int sssContinuationRays" : [0],
"int mode" : [0],
"int bumpShadowing" : [1],
"string sssEntryLobeName" : ['irradiance'],
"string sssExitLobeName" : ['subsurface'],
"int sssId" : [0],
"string matte" : [''],
})
Bxdf "LamaTricolorSSS"
"normal normal" 0 0 0
"color shadowColor" 0.0 0.0 0.0
"float nearWeight" [0.4]
"color nearColor" [1.0 0.9 0.75]
"float nearRadius" [0.8]
"float midWeight" [0.3]
"color midColor" [0.95 0.7 0.55]
"float midRadius" [2.5]
"float farWeight" [0.9]
"color farColor" [0.7 0.1 0.1]
"float farRadius" [5.0]
"float sssScale" [1.0]
"float sssFollowTopology" [0.0]
"string sssSubset" ['']
"int sssContinuationRays" [0]
"int mode" [0]
"int bumpShadowing" [1]
"string sssEntryLobeName" ['irradiance']
"string sssExitLobeName" ['subsurface']
"int sssId" [0]
"string matte" ['']
Bxdf
Plugin : LamaConductor
ri.Bxdf("LamaConductor","id",
{
"color tint" : [1.0,1.0,1.0],
"int fresnelMode" : [0],
"color reflectivity" : [0.9450,0.7772,0.3737],
"color edgeColor" : [0.7137,0.7373,0.4550],
"color IOR" : [0.18,0.42,1.37],
"color extinction" : [3.42,2.35,1.77],
"float roughness" : [0.1],
"normal normal" : [0.0,0.0,0.0],
"color shadowColor" : [0.0,0.0,0.0],
"float tailMix" : [0.0],
"float tailLength" : [0.5],
"float anisotropy" : [0.0],
"vector anisotropyDirection" : [0.0,0.0,0.0],
"float anisotropyRotation" : [0.0],
"float iridescenceThickness" : [0.0],
"float iridescenceIOR" : [1.5],
"int overrideExteriorIOR" : [0],
"float exteriorIOR" : [1.0],
"int edgeColorMode" : [0],
"float energyCompensation" : [1.0],
"int bumpShadowing" : [1],
"float surfaceMollification" : [1.0],
"float motionMollification" : [0.0],
"string lobeName" : ['specular'],
"string matte" : [''],
})
Bxdf "LamaConductor"
"color tint" 1.0 1.0 1.0
"int fresnelMode" 0
"color reflectivity" 0.9450 0.7772 0.3737
"color edgeColor" 0.7137 0.7373 0.4550
"color IOR" 0.18 0.42 1.37
"color extinction" 3.42 2.35 1.77
"float roughness" 0.1
"normal normal" 0.0 0.0 0.0
"color shadowColor" 0.0 0.0 0.0
"float tailMix" [0.0]
"float tailLength" [0.5]
"float anisotropy" [0.0]
"vector anisotropyDirection" [0.0 0.0 0.0]
"float anisotropyRotation" [0.0]
"float iridescenceThickness" [0.0]
"float iridescenceIOR" [1.5]
"int overrideExteriorIOR" [0]
"float exteriorIOR" [1.0]
"int edgeColorMode" [0]
"float energyCompensation" [1.0]
"int bumpShadowing" [1]
"float surfaceMollification" [1.0]
"float motionMollification" [0.0]
"string lobeName" ['specular']
"string matte" ['']
Bxdf
Plugin : LamaSurface
ri.Bxdf("LamaSurface","id",
{
"int materialSides" : [1],
"bxdf materialFront" : ['No,Value'],
"bxdf materialBack" : ['No,Value'],
"float presence" : [1.0],
"float exteriorIOR" : [1.0],
"int computePresence" : [0],
"int computeOpacity" : [0],
"int computeSubsurface" : [0],
"int computeInterior" : [0],
"color utilityColor" : ['No,Value'],
"float utilityFloat" : ['No,Value'],
"int utilityInteger" : ['No,Value'],
})
Bxdf "LamaSurface"
"int materialSides" 1
"bxdf materialFront" 'No Value'
"bxdf materialBack" 'No Value'
"float presence" 1.0
"float exteriorIOR" 1.0
"int computePresence" [0]
"int computeOpacity" [0]
"int computeSubsurface" [0]
"int computeInterior" [0]
"color utilityColor" ['No Value']
"float utilityFloat" ['No Value']
"int utilityInteger" ['No Value']
Bxdf
Plugin : PxrDisney
ri.Bxdf("PxrDisney","id",
{
"color baseColor" : [.2,.5,.8],
"color emitColor" : [0,0,0],
"float subsurface" : [0],
"color subsurfaceColor" : [0,0,0],
"float metallic" : [0],
"float specular" : [.5],
"float specularTint" : [0],
"float roughness" : [.25],
"float anisotropic" : [0],
"float sheen" : [0],
"float sheenTint" : [.5],
"float clearcoat" : [0],
"float clearcoatGloss" : [1],
"normal bumpNormal" : [0,0,0],
"int shadowBumpTerminator" : [1],
"float presence" : [1],
"int inputAOV" : [0],
})
Bxdf "PxrDisney"
"color baseColor" .2 .5 .8
"color emitColor" 0 0 0
"float subsurface" 0
"color subsurfaceColor" 0 0 0
"float metallic" 0
"float specular" .5
"float specularTint" 0
"float roughness" .25
"float anisotropic" 0
"float sheen" 0
"float sheenTint" .5
"float clearcoat" 0
"float clearcoatGloss" 1
"normal bumpNormal" 0 0 0
"int shadowBumpTerminator" 1
"float presence" 1
"int inputAOV" 0
SampleFilter
Plugin : PxrWatermarkFilter
ri.SampleFilter("PxrWatermarkFilter","id",
{
"string filename" : [''],
"float transparency" : [0.0],
"int linearize" : [0],
"int mode" : [3],
"int fit" : [1],
"float offsetX" : [0.0],
"float offsetY" : [0.0],
"float scaleX" : [1.0],
"float scaleY" : [1.0],
"float rotate" : [0.0],
})
SampleFilter "PxrWatermarkFilter"
"string filename" ''
"float transparency" 0.0
"int linearize" 0
"int mode" 3
"int fit" 1
"float offsetX" 0.0
"float offsetY" 0.0
"float scaleX" 1.0
"float scaleY" 1.0
"float rotate" 0.0
SampleFilter
Plugin : PxrBackgroundSampleFilter
ri.SampleFilter("PxrBackgroundSampleFilter","id",
{
"color backgroundColor" : [0,0,0],
})
SampleFilter "PxrBackgroundSampleFilter"
"color backgroundColor" 0 0 0
SampleFilter
Plugin : PxrWhitePointSampleFilter
ri.SampleFilter("PxrWhitePointSampleFilter","id",
{
"float temperature" : [6500],
"int useManualWhitePoint" : [0],
"color manualWhitePoint" : [1,1,1],
"string aov" : ['Ci'],
})
SampleFilter "PxrWhitePointSampleFilter"
"float temperature" 6500
"int useManualWhitePoint" 0
"color manualWhitePoint" 1 1 1
"string aov" 'Ci'
SampleFilter
Plugin : PxrSampleFilterCombiner
ri.SampleFilter("PxrSampleFilterCombiner","id",
{
"samplefilter filter" : ['No,Value'],
})
SampleFilter "PxrSampleFilterCombiner"
"samplefilter filter" 'No Value'
SampleFilter
Plugin : PxrShadowFilter
ri.SampleFilter("PxrShadowFilter","id",
{
"string occludedAov" : [''],
"string unoccludedAov" : [''],
"string shadowAov" : [''],
})
SampleFilter "PxrShadowFilter"
"string occludedAov" ''
"string unoccludedAov" ''
"string shadowAov" ''
SampleFilter
Plugin : PxrGradeSampleFilter
ri.SampleFilter("PxrGradeSampleFilter","id",
{
"color blackPoint" : [0,0,0],
"color whitePoint" : [1,1,1],
"color lift" : [0,0,0],
"color gain" : [1,1,1],
"color multiply" : [1,1,1],
"color gamma" : [1,1,1],
"color offset" : [0,0,0],
"int clampWhite" : [0],
"int clampBlack" : [1],
"color mask" : [1,1,1],
"string aov" : ['Ci'],
})
SampleFilter "PxrGradeSampleFilter"
"color blackPoint" 0 0 0
"color whitePoint" 1 1 1
"color lift" 0 0 0
"color gain" 1 1 1
"color multiply" 1 1 1
"color gamma" 1 1 1
"color offset" 0 0 0
"int clampWhite" 0
"int clampBlack" 1
"color mask" 1 1 1
"string aov" 'Ci'
SampleFilter
Plugin : PxrCopyAOVSampleFilter
ri.SampleFilter("PxrCopyAOVSampleFilter","id",
{
"string readAov" : [''],
"string writeAov" : ['Ci'],
})
SampleFilter "PxrCopyAOVSampleFilter"
"string readAov" ''
"string writeAov" 'Ci'
SampleFilter
Plugin : PxrFilmicTonemapperSampleFilter
ri.SampleFilter("PxrFilmicTonemapperSampleFilter","id",
{
"float A" : [0.22],
"float B" : [0.30],
"float C" : [0.10],
"float D" : [0.20],
"float E" : [0.01],
"float F" : [0.3],
"float linearWhitePoint" : [11.2],
"float exposureAdjust" : [1.0],
"string aov" : ['Ci'],
})
SampleFilter "PxrFilmicTonemapperSampleFilter"
"float A" 0.22
"float B" 0.30
"float C" 0.10
"float D" 0.20
"float E" 0.01
"float F" 0.3
"float linearWhitePoint" 11.2
"float exposureAdjust" 1.0
"string aov" 'Ci'
SampleFilter
Plugin : PxrCryptomatte
ri.SampleFilter("PxrCryptomatte","id",
{
"string filename" : ['cryptomatte.exr'],
"string manifest" : ['header'],
"string layer" : ['identifier:name'],
"string attribute" : [''],
"int levels" : [6],
"int accuracy" : [4],
})
SampleFilter "PxrCryptomatte"
"string filename" 'cryptomatte.exr'
"string manifest" 'header'
"string layer" 'identifier:name'
"string attribute" ''
"int levels" 6
"int accuracy" 4
SampleFilter
Plugin : PxrImagePlaneFilter
ri.SampleFilter("PxrImagePlaneFilter","id",
{
"string filename" : [''],
"color colorGain" : [1.0,1.0,1.0],
"color colorOffset" : [0.0,0.0,0.0],
"int linearize" : [0],
"int useAlpha" : [0],
"int fit" : [0],
"float filmMinX" : [0.0],
"float filmMaxX" : [0.0],
"float filmMinY" : [0.0],
"float filmMaxY" : [0.0],
"float offsetX" : [0.0],
"float offsetY" : [0.0],
"float scaleX" : [1.0],
"float scaleY" : [1.0],
"float rotate" : [0.0],
"string holdoutShadowAov" : [''],
})
SampleFilter "PxrImagePlaneFilter"
"string filename" ''
"color colorGain" 1.0 1.0 1.0
"color colorOffset" 0.0 0.0 0.0
"int linearize" 0
"int useAlpha" 0
"int fit" 0
"float filmMinX" 0.0
"float filmMaxX" 0.0
"float filmMinY" 0.0
"float filmMaxY" 0.0
"float offsetX" 0.0
"float offsetY" 0.0
"float scaleX" 1.0
"float scaleY" 1.0
"float rotate" 0.0
"string holdoutShadowAov" ''
DisplayFilter
Plugin : PxrFilmicTonemapperDisplayFilter
ri.DisplayFilter("PxrFilmicTonemapperDisplayFilter","id",
{
"float A" : [0.22],
"float B" : [0.30],
"float C" : [0.10],
"float D" : [0.20],
"float E" : [0.01],
"float F" : [0.3],
"float linearWhitePoint" : [11.2],
"float exposureAdjust" : [1.0],
"string aov" : ['Ci'],
})
DisplayFilter "PxrFilmicTonemapperDisplayFilter"
"float A" 0.22
"float B" 0.30
"float C" 0.10
"float D" 0.20
"float E" 0.01
"float F" 0.3
"float linearWhitePoint" 11.2
"float exposureAdjust" 1.0
"string aov" 'Ci'
DisplayFilter
Plugin : PxrHalfBufferErrorFilter
ri.DisplayFilter("PxrHalfBufferErrorFilter","id",
{
"string aov1" : ['even'],
"string aov2" : ['odd'],
"string result" : ['mse'],
})
DisplayFilter "PxrHalfBufferErrorFilter"
"string aov1" 'even'
"string aov2" 'odd'
"string result" 'mse'
DisplayFilter
Plugin : PxrLightSaturation
ri.DisplayFilter("PxrLightSaturation","id",
{
"string aov" : ['Ci'],
"string light" : [''],
"float threshold" : [1.0],
"int invert" : [0],
"float shift" : [1.0],
})
DisplayFilter "PxrLightSaturation"
"string aov" 'Ci'
"string light" ''
"float threshold" 1.0
"int invert" 0
"float shift" 1.0
DisplayFilter
Plugin : PxrCopyAOVDisplayFilter
ri.DisplayFilter("PxrCopyAOVDisplayFilter","id",
{
"string readAov" : [''],
"string writeAov" : ['Ci'],
})
DisplayFilter "PxrCopyAOVDisplayFilter"
"string readAov" ''
"string writeAov" 'Ci'
DisplayFilter
Plugin : PxrDisplayFilterCombiner
ri.DisplayFilter("PxrDisplayFilterCombiner","id",
{
"displayfilter filter" : ['No,Value'],
})
DisplayFilter "PxrDisplayFilterCombiner"
"displayfilter filter" 'No Value'
DisplayFilter
Plugin : PxrBackgroundDisplayFilter
ri.DisplayFilter("PxrBackgroundDisplayFilter","id",
{
"color backgroundColor" : [0,0,0],
"string aov" : ['Ci'],
"string aovAlpha" : ['a'],
})
DisplayFilter "PxrBackgroundDisplayFilter"
"color backgroundColor" 0 0 0
"string aov" 'Ci'
"string aovAlpha" 'a'
DisplayFilter
Plugin : PxrImageDisplayFilter
ri.DisplayFilter("PxrImageDisplayFilter","id",
{
"string filename" : [''],
"color colorGain" : [1.0,1.0,1.0],
"color colorOffset" : [0.0,0.0,0.0],
"int linearize" : [0],
"int fit" : [0],
"float filmMinX" : [0.0],
"float filmMaxX" : [0.0],
"float filmMinY" : [0.0],
"float filmMaxY" : [0.0],
"float offsetX" : [0.0],
"float offsetY" : [0.0],
"float scaleX" : [1.0],
"float scaleY" : [1.0],
"float rotate" : [0.0],
"string holdoutShadowAov" : [''],
})
DisplayFilter "PxrImageDisplayFilter"
"string filename" ''
"color colorGain" 1.0 1.0 1.0
"color colorOffset" 0.0 0.0 0.0
"int linearize" 0
"int fit" 0
"float filmMinX" 0.0
"float filmMaxX" 0.0
"float filmMinY" 0.0
"float filmMaxY" 0.0
"float offsetX" 0.0
"float offsetY" 0.0
"float scaleX" 1.0
"float scaleY" 1.0
"float rotate" 0.0
"string holdoutShadowAov" ''
DisplayFilter
Plugin : PxrEdgeDetect
ri.DisplayFilter("PxrEdgeDetect","id",
{
"string aov" : ['Ci'],
})
DisplayFilter "PxrEdgeDetect"
"string aov" 'Ci'
DisplayFilter
Plugin : PxrStylizedToon
ri.DisplayFilter("PxrStylizedToon","id",
{
"string Notes" : ['Light,Mask,Switch,,Diffuse,Energy,From,,Step,Mode'],
"string visualizer" : ['toonDiffuseFinal'],
"string signal_aov_string" : ['diffuse'],
"string whiteShader" : ['signalAovAverage'],
"int light_mask_switch" : [0],
"color backgroundColor" : [0,0,0],
"int occlusion_integrator_switch" : [0],
"int remapSplineSwitch" : [0],
"int ramp" : [4],
"float ramp_Knots" : [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"float ramp_Floats" : [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"string ramp_Interpolation" : ['linear'],
"string stepMode" : ['albedo'],
"float albedoLift" : [0.0],
"color darks" : [0,0,0],
"int toonDiffuse_numSteps" : [4],
"float minVal" : [0],
"float maxVal" : [1],
"float gamma" : [1.0],
})
DisplayFilter "PxrStylizedToon"
"string Notes" 'Light Mask Switch, Diffuse Energy From, Step Mode'
"string visualizer" 'toonDiffuseFinal'
"string signal_aov_string" 'diffuse'
"string whiteShader" 'signalAovAverage'
"int light_mask_switch" 0
"color backgroundColor" 0 0 0
"int occlusion_integrator_switch" 0
"int remapSplineSwitch" [0]
"int ramp" [4]
"float ramp_Knots" [0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"float ramp_Floats" [0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"string ramp_Interpolation" ['linear']
"string stepMode" ['albedo']
"float albedoLift" [0.0]
"color darks" [0 0 0]
"int toonDiffuse_numSteps" [4]
"float minVal" [0]
"float maxVal" [1]
"float gamma" [1.0]
DisplayFilter
Plugin : PxrWhitePointDisplayFilter
ri.DisplayFilter("PxrWhitePointDisplayFilter","id",
{
"float temperature" : [6500],
"int useManualWhitePoint" : [0],
"color manualWhitePoint" : [1,1,1],
"string aov" : ['Ci'],
})
DisplayFilter "PxrWhitePointDisplayFilter"
"float temperature" 6500
"int useManualWhitePoint" 0
"color manualWhitePoint" 1 1 1
"string aov" 'Ci'
DisplayFilter
Plugin : PxrGradeDisplayFilter
ri.DisplayFilter("PxrGradeDisplayFilter","id",
{
"color blackPoint" : [0,0,0],
"color whitePoint" : [1,1,1],
"color lift" : [0,0,0],
"color gain" : [1,1,1],
"color multiply" : [1,1,1],
"color gamma" : [1,1,1],
"color offset" : [0,0,0],
"int clampWhite" : [0],
"int clampBlack" : [1],
"color mask" : [1,1,1],
"string aov" : ['Ci'],
})
DisplayFilter "PxrGradeDisplayFilter"
"color blackPoint" 0 0 0
"color whitePoint" 1 1 1
"color lift" 0 0 0
"color gain" 1 1 1
"color multiply" 1 1 1
"color gamma" 1 1 1
"color offset" 0 0 0
"int clampWhite" 0
"int clampBlack" 1
"color mask" 1 1 1
"string aov" 'Ci'
DisplayFilter
Plugin : PxrStylizedLines
ri.DisplayFilter("PxrStylizedLines","id",
{
"string Notes" : ['Lines,Stylization,Display,Filter'],
"string visualizer" : ['finalLinesBeauty'],
"string daisy_chain_comp" : ['over'],
"string signal_aov_string" : ['diffuse'],
"string whiteShader" : ['signalAovAverage'],
"int light_mask_switch" : [0],
"string lineType" : ['sections'],
"int overwriteDataAOV" : [0],
"string aov" : ['NPRsections'],
"float linesGamma" : [1.0],
"int camdist_linstep_switch" : [0],
"float camdist_Zmin" : [1.0],
"float camdist_Zmax" : [100],
"int camdist_zscale_switch" : [0],
"float camdist_zscale" : [0.04],
"string weight_type" : ['bellCurve'],
"float sigmoid_sharpness" : [17],
"float sigmoid_offset" : [0.3],
"string activation_function" : ['spline'],
"float sigmoid_activation_sharpness" : [25],
"float sigmoid_activation_offset" : [0.0],
"int lineMask_switch" : [0],
"int linesInside_switch" : [0],
"float lineThickness" : [1.0],
"int ramp" : [4],
"float ramp_Knots" : [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"float ramp_Floats" : [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"string ramp_Interpolation" : ['linear'],
"int Dilate_Sort_Switch" : [0],
"float Dilate_Sort_Radius" : [1.0],
"float Dilate_Sort_Depth_Scale" : [1.0],
"string Dilate_Sort_Weight_Type" : ['Bell,Curve'],
"int Dilate_Sort_Alpha_Switch" : [0],
"float Dilate_Sort_Max_Depth" : [1000],
"int thickness_from_pattern_switch" : [0],
"float line_thickness_scale" : [1.0],
"int thickness_from_zdepth_switch" : [0],
"float Zmin" : [0.0],
"float Zmax" : [200],
"float Zmin_thickness" : [5.0],
"float Zmax_thickness" : [1.0],
"int thickness_from_lighting_switch" : [0],
"float Light_min_thickness" : [0.0],
"float Light_max_thickness" : [5.0],
"int Light_min_max_thickness_invert" : [0],
"float Light_thickness_gamma" : [1.0],
"string lineColorFrom" : ['colorSwatch'],
"color lineColor" : [1,1,1],
"string light_response" : ['none'],
"vector HSV_Light" : [0,1,1],
"vector HSV_Dark" : [0,1,0],
"color lineColorShadow" : [0.5,0.5,0.5],
})
DisplayFilter "PxrStylizedLines"
"string Notes" 'Lines Stylization Display Filter'
"string visualizer" 'finalLinesBeauty'
"string daisy_chain_comp" 'over'
"string signal_aov_string" 'diffuse'
"string whiteShader" 'signalAovAverage'
"int light_mask_switch" 0
"string lineType" 'sections'
"int overwriteDataAOV" 0
"string aov" 'NPRsections'
"float linesGamma" 1.0
"int camdist_linstep_switch" 0
"float camdist_Zmin" 1.0
"float camdist_Zmax" 100
"int camdist_zscale_switch" 0
"float camdist_zscale" 0.04
"string weight_type" 'bellCurve'
"float sigmoid_sharpness" 17
"float sigmoid_offset" 0.3
"string activation_function" 'spline'
"float sigmoid_activation_sharpness" 25
"float sigmoid_activation_offset" 0.0
"int lineMask_switch" 0
"int linesInside_switch" 0
"float lineThickness" 1.0
"int ramp" [4]
"float ramp_Knots" [0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"float ramp_Floats" [0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"string ramp_Interpolation" ['linear']
"int Dilate_Sort_Switch" [0]
"float Dilate_Sort_Radius" [1.0]
"float Dilate_Sort_Depth_Scale" [1.0]
"string Dilate_Sort_Weight_Type" ['Bell Curve']
"int Dilate_Sort_Alpha_Switch" [0]
"float Dilate_Sort_Max_Depth" [1000]
"int thickness_from_pattern_switch" [0]
"float line_thickness_scale" [1.0]
"int thickness_from_zdepth_switch" [0]
"float Zmin" [0.0]
"float Zmax" [200]
"float Zmin_thickness" [5.0]
"float Zmax_thickness" [1.0]
"int thickness_from_lighting_switch" [0]
"float Light_min_thickness" [0.0]
"float Light_max_thickness" [5.0]
"int Light_min_max_thickness_invert" [0]
"float Light_thickness_gamma" [1.0]
"string lineColorFrom" ['colorSwatch']
"color lineColor" [1 1 1]
"string light_response" ['none']
"vector HSV_Light" [0 1 1]
"vector HSV_Dark" [0 1 0]
"color lineColorShadow" [0.5 0.5 0.5]
DisplayFilter
Plugin : PxrStylizedHatching
ri.DisplayFilter("PxrStylizedHatching","id",
{
"string Notes" : ['Hatching,Stylized,Looks,Display,Filter'],
"string visualizer" : ['hatchingOnColor'],
"int hatchingMask_switch" : [0],
"color HatchOnColor" : [1,1,1],
"int HatchOnBG_switch" : [0],
"int AddSpec_switch" : [0],
"string signal_aov_string" : ['diffuse'],
"string whiteShader" : ['signalAovAverage'],
"string hatchColorFrom" : ['colorSwatch'],
"color hatchColor" : [0,0,0],
"color BGColor" : [0,0,0],
"string BGTex" : [''],
"int light_mask_switch" : [0],
"int alpha_black_hatch_switch" : [0],
"float NPR_mix" : [1.0],
"int camera_range_mask_switch" : [0],
"string z_depth_mode" : ['lineNZAOV'],
"float Z_min" : [0.0],
"float Z_max" : [200],
"float Z_min_freq" : [5.0],
"float Z_max_freq" : [1.0],
"int remapSplineSwitch" : [0],
"int ramp" : [4],
"float ramp_Knots" : [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"float ramp_Floats" : [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"string ramp_Interpolation" : ['linear'],
"float Hatch_Gamma" : [0.5],
"int blending_test_colors_switch" : [0],
"string blending_mode" : ['mix'],
"int blending_black" : [0],
"float blending_hold" : [0.0],
"float blending_overlap" : [1.0],
"int progressive_tex_switch" : [0],
"string projection" : ['triplanar'],
"string triplanar_P_aov_string" : ['P'],
"string triplanar_N_aov_string" : ['Nn'],
"float triplanar_blending" : [1.0],
"int flip_tex" : [0],
"string hatching_freq_mode" : ['1Value'],
"float hatching_freq" : [0.2],
"float hatching_freq_tex1" : [1.0],
"float hatching_freq_tex2" : [1.0],
"float hatching_freq_tex3" : [1.0],
"float hatching_freq_tex4" : [1.0],
"float hatching_freq_tex5" : [1.0],
"float hatching_freq_tex6" : [1.0],
"float hatching_freq_tex7" : [1.0],
"float hatching_freq_tex8" : [1.0],
"float Light_min_freq" : [5.0],
"float Light_max_freq" : [1.0],
"float hatchTexClr_mix" : [0.0],
"int hatchTex_invert_switch" : [0],
"string hatchingTexType" : ['texSetStock'],
"string hatchingTexSetStock" : ['StylizedLooks/pxrStylized-woven'],
"string hatchingTexSetCustom" : [''],
"string hatchingTex1" : [''],
"string hatchingTex2" : [''],
"string hatchingTex3" : [''],
"string hatchingTex4" : [''],
"string hatchingTex5" : [''],
"string hatchingTex6" : [''],
"string hatchingTex7" : [''],
"string hatchingTex8" : [''],
})
DisplayFilter "PxrStylizedHatching"
"string Notes" 'Hatching Stylized Looks Display Filter'
"string visualizer" 'hatchingOnColor'
"int hatchingMask_switch" 0
"color HatchOnColor" 1 1 1
"int HatchOnBG_switch" 0
"int AddSpec_switch" 0
"string signal_aov_string" 'diffuse'
"string whiteShader" 'signalAovAverage'
"string hatchColorFrom" 'colorSwatch'
"color hatchColor" 0 0 0
"color BGColor" 0 0 0
"string BGTex" ''
"int light_mask_switch" 0
"int alpha_black_hatch_switch" 0
"float NPR_mix" 1.0
"int camera_range_mask_switch" [0]
"string z_depth_mode" ['lineNZAOV']
"float Z_min" [0.0]
"float Z_max" [200]
"float Z_min_freq" [5.0]
"float Z_max_freq" [1.0]
"int remapSplineSwitch" [0]
"int ramp" [4]
"float ramp_Knots" [0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"float ramp_Floats" [0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"string ramp_Interpolation" ['linear']
"float Hatch_Gamma" [0.5]
"int blending_test_colors_switch" [0]
"string blending_mode" ['mix']
"int blending_black" [0]
"float blending_hold" [0.0]
"float blending_overlap" [1.0]
"int progressive_tex_switch" [0]
"string projection" ['triplanar']
"string triplanar_P_aov_string" ['P']
"string triplanar_N_aov_string" ['Nn']
"float triplanar_blending" [1.0]
"int flip_tex" [0]
"string hatching_freq_mode" ['1Value']
"float hatching_freq" [0.2]
"float hatching_freq_tex1" [1.0]
"float hatching_freq_tex2" [1.0]
"float hatching_freq_tex3" [1.0]
"float hatching_freq_tex4" [1.0]
"float hatching_freq_tex5" [1.0]
"float hatching_freq_tex6" [1.0]
"float hatching_freq_tex7" [1.0]
"float hatching_freq_tex8" [1.0]
"float Light_min_freq" [5.0]
"float Light_max_freq" [1.0]
"float hatchTexClr_mix" [0.0]
"int hatchTex_invert_switch" [0]
"string hatchingTexType" ['texSetStock']
"string hatchingTexSetStock" ['StylizedLooks/pxrStylized-woven']
"string hatchingTexSetCustom" ['']
"string hatchingTex1" ['']
"string hatchingTex2" ['']
"string hatchingTex3" ['']
"string hatchingTex4" ['']
"string hatchingTex5" ['']
"string hatchingTex6" ['']
"string hatchingTex7" ['']
"string hatchingTex8" ['']
DisplayFilter
Plugin : PxrShadowDisplayFilter
ri.DisplayFilter("PxrShadowDisplayFilter","id",
{
"string occludedAov" : [''],
"string unoccludedAov" : [''],
"string shadowAov" : [''],
"float shadowThreshold" : [0.01],
})
DisplayFilter "PxrShadowDisplayFilter"
"string occludedAov" ''
"string unoccludedAov" ''
"string shadowAov" ''
"float shadowThreshold" 0.01
Displaydriver
Plugin : d_null
ri.Displaydriver("d_null","id",
{
})
Displaydriver "d_null"
Displaydriver
Plugin : d_png
ri.Displaydriver("d_png","id",
{
"int quantize" : [1],
})
Displaydriver "d_png"
"int quantize" 1
Displaydriver
Plugin : d_deepexr
ri.Displaydriver("d_deepexr","id",
{
"int asrgba" : [1],
"string storage" : ['scanline'],
"string type" : ['half'],
"string compression" : ['zips'],
"float forcepar" : [0.0],
"int metadatacount" : [0],
})
Displaydriver "d_deepexr"
"int asrgba" 1
"string storage" 'scanline'
"string type" 'half'
"string compression" 'zips'
"float forcepar" 0.0
"int metadatacount" 0
Displaydriver
Plugin : d_pointcloud
ri.Displaydriver("d_pointcloud","id",
{
})
Displaydriver "d_pointcloud"
Displaydriver
Plugin : d_tiff
ri.Displaydriver("d_tiff","id",
{
"string format" : ['float32'],
"int quantize" : [1],
"string compression" : ['lzw'],
"string resolutionunit" : ['none'],
"float2 resolution" : [1.0,1.0],
})
Displaydriver "d_tiff"
"string format" 'float32'
"int quantize" 1
"string compression" 'lzw'
"string resolutionunit" ['none']
"float2 resolution" [1.0 1.0]
Displaydriver
Plugin : d_openexr
ri.Displaydriver("d_openexr","id",
{
"int asrgba" : [1],
"string autocrop" : ['false'],
"string storage" : ['scanline'],
"string exrpixeltype" : ['half'],
"string compression" : ['zips'],
"float compressionlevel" : [45.0],
"float forcepar" : [0.0],
"int metadatacount" : [0],
})
Displaydriver "d_openexr"
"int asrgba" 1
"string autocrop" 'false'
"string storage" 'scanline'
"string exrpixeltype" 'half'
"string compression" 'zips'
"float compressionlevel" 45.0
"float forcepar" 0.0
"int metadatacount" 0
Displaydriver
Plugin : d_it
ri.Displaydriver("d_it","id",
{
})
Displaydriver "d_it"
Displaydriver
Plugin : d_targa
ri.Displaydriver("d_targa","id",
{
"int quantize" : [1],
})
Displaydriver "d_targa"
"int quantize" 1
Displaydriver
Plugin : d_texture
ri.Displaydriver("d_texture","id",
{
"string format" : ['pixar'],
"string type" : ['byte'],
"string exrpixeltype" : ['half'],
"string smode" : ['black'],
"string tmode" : ['black'],
"string compression" : ['lossless'],
"string exrcompression" : ['DWAa'],
"float exrcompressionlevel" : [45.0],
})
Displaydriver "d_texture"
"string format" 'pixar'
"string type" 'byte'
"string exrpixeltype" 'half'
"string smode" 'black'
"string tmode" 'black'
"string compression" 'lossless'
"string exrcompression" 'DWAa'
"float exrcompressionlevel" 45.0
LightFilter
Plugin : PxrCombinerLightFilter
ri.LightFilter("PxrCombinerLightFilter","id",
{
"lightfilter mult" : ['No,Value'],
"lightfilter max" : ['No,Value'],
"lightfilter min" : ['No,Value'],
"lightfilter screen" : ['No,Value'],
"int combineShadows" : [0],
})
LightFilter "PxrCombinerLightFilter"
"lightfilter mult" 'No Value'
"lightfilter max" 'No Value'
"lightfilter min" 'No Value'
"lightfilter screen" 'No Value'
"int combineShadows" 0
LightFilter
Plugin : PxrGoboLightFilter
ri.LightFilter("PxrGoboLightFilter","id",
{
"string combineMode" : ['mult'],
"string coordsys" : [''],
"string __lightFilterParentShader" : [''],
"string linkingGroups" : [''],
"string notes" : [''],
"string map" : ['ratGrid.tex'],
"int linearize" : [0],
"int premultipliedAlpha" : [1],
"int refreshMap" : [0],
"color fillColor" : [1.0,1.0,1.0],
"float width" : [1.0],
"float height" : [1.0],
"float density" : [1],
"int invert" : [0],
"float intensity" : [1.0],
"float diffuse" : [1.0],
"float specular" : [1.0],
"int tileMode" : [0],
"float scaleU" : [1.0],
"float scaleV" : [1.0],
"float offsetU" : [0.0],
"float offsetV" : [0.0],
})
LightFilter "PxrGoboLightFilter"
"string combineMode" 'mult'
"string coordsys" ''
"string __lightFilterParentShader" ''
"string linkingGroups" ''
"string notes" ['']
"string map" ['ratGrid.tex']
"int linearize" [0]
"int premultipliedAlpha" [1]
"int refreshMap" [0]
"color fillColor" [1.0 1.0 1.0]
"float width" [1.0]
"float height" [1.0]
"float density" [1]
"int invert" [0]
"float intensity" [1.0]
"float diffuse" [1.0]
"float specular" [1.0]
"int tileMode" [0]
"float scaleU" [1.0]
"float scaleV" [1.0]
"float offsetU" [0.0]
"float offsetV" [0.0]
LightFilter
Plugin : PxrBlockerLightFilter
ri.LightFilter("PxrBlockerLightFilter","id",
{
"string combineMode" : ['mult'],
"string coordsys" : [''],
"string linkingGroups" : [''],
"string notes" : [''],
"float width" : [0.0],
"float height" : [0.0],
"float depth" : [0.0],
"float radius" : [1.0],
"float edge" : [0.25],
"float density" : [1.0],
"int invert" : [0],
"float intensity" : [0.0],
"float diffuse" : [1.0],
"float specular" : [1.0],
"float saturation" : [1.0],
"int falloff" : [6],
"float falloff_Knots" : [0,0,0.3,0.7,1,1,1,1,1,1,1,1,1,1,1,1],
"float falloff_Floats" : [0,0,0.2,0.8,1,1,1,1,1,1,1,1,1,1,1,1],
"string falloff_Interpolation" : ['bspline'],
"int colorRamp" : [4],
"float colorRamp_Knots" : [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"color colorRamp_Colors" : [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"string colorRamp_Interpolation" : ['linear'],
})
LightFilter "PxrBlockerLightFilter"
"string combineMode" 'mult'
"string coordsys" ''
"string linkingGroups" ''
"string notes" ['']
"float width" [0.0]
"float height" [0.0]
"float depth" [0.0]
"float radius" [1.0]
"float edge" [0.25]
"float density" [1.0]
"int invert" [0]
"float intensity" [0.0]
"float diffuse" [1.0]
"float specular" [1.0]
"float saturation" [1.0]
"int falloff" [6]
"float falloff_Knots" [0 0 0.3 0.7 1 1 1 1 1 1 1 1 1 1 1 1]
"float falloff_Floats" [0 0 0.2 0.8 1 1 1 1 1 1 1 1 1 1 1 1]
"string falloff_Interpolation" ['bspline']
"int colorRamp" [4]
"float colorRamp_Knots" [0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"color colorRamp_Colors" [1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"string colorRamp_Interpolation" ['linear']
LightFilter
Plugin : PxrCookieLightFilter
ri.LightFilter("PxrCookieLightFilter","id",
{
"int cookieMode" : [0],
"string combineMode" : ['mult'],
"string coordsys" : [''],
"string __lightFilterParentShader" : [''],
"string linkingGroups" : [''],
"string notes" : [''],
"string map" : ['ratGrid.tex'],
"int refreshMap" : [0],
"color fillColor" : [1.0,1.0,1.0],
"int useAlpha" : [1],
"int linearize" : [0],
"int premultipliedAlpha" : [1],
"float width" : [1.0],
"float height" : [1.0],
"float density" : [1],
"int invert" : [0],
"float intensity" : [1.0],
"float diffuse" : [1.0],
"float specular" : [1.0],
"int directional" : [0],
"float shearX" : [0],
"float shearY" : [0],
"float apex" : [25],
"int useLightDirection" : [0],
"int tileMode" : [0],
"int invertU" : [0],
"int invertV" : [0],
"float scaleU" : [1.0],
"float scaleV" : [1.0],
"float offsetU" : [0.0],
"float offsetV" : [0.0],
"float blur" : [0.0],
"float sBlurMult" : [1.0],
"float tBlurMult" : [1.0],
"float blurNearDist" : [0.0],
"float blurMidpoint" : [0.5],
"float blurFarDist" : [10.0],
"float blurNearVal" : [1.0],
"float blurMidVal" : [1.0],
"float blurFarVal" : [1.0],
"float blurPow" : [1.0],
"float densityNearDist" : [0.0],
"float densityMidpoint" : [0.5],
"float densityFarDist" : [10.0],
"float densityNearVal" : [1.0],
"float densityMidVal" : [1.0],
"float densityFarVal" : [1.0],
"float densityPow" : [1.0],
"float saturation" : [1.0],
"float midpoint" : [0.18],
"float contrast" : [1.0],
"float whitepoint" : [1.0],
"color tint" : [1.0,1.0,1.0],
})
LightFilter "PxrCookieLightFilter"
"int cookieMode" 0
"string combineMode" 'mult'
"string coordsys" ''
"string __lightFilterParentShader" ''
"string linkingGroups" ''
"string notes" ['']
"string map" ['ratGrid.tex']
"int refreshMap" [0]
"color fillColor" [1.0 1.0 1.0]
"int useAlpha" [1]
"int linearize" [0]
"int premultipliedAlpha" [1]
"float width" [1.0]
"float height" [1.0]
"float density" [1]
"int invert" [0]
"float intensity" [1.0]
"float diffuse" [1.0]
"float specular" [1.0]
"int directional" [0]
"float shearX" [0]
"float shearY" [0]
"float apex" [25]
"int useLightDirection" [0]
"int tileMode" [0]
"int invertU" [0]
"int invertV" [0]
"float scaleU" [1.0]
"float scaleV" [1.0]
"float offsetU" [0.0]
"float offsetV" [0.0]
"float blur" [0.0]
"float sBlurMult" [1.0]
"float tBlurMult" [1.0]
"float blurNearDist" [0.0]
"float blurMidpoint" [0.5]
"float blurFarDist" [10.0]
"float blurNearVal" [1.0]
"float blurMidVal" [1.0]
"float blurFarVal" [1.0]
"float blurPow" [1.0]
"float densityNearDist" [0.0]
"float densityMidpoint" [0.5]
"float densityFarDist" [10.0]
"float densityNearVal" [1.0]
"float densityMidVal" [1.0]
"float densityFarVal" [1.0]
"float densityPow" [1.0]
"float saturation" [1.0]
"float midpoint" [0.18]
"float contrast" [1.0]
"float whitepoint" [1.0]
"color tint" [1.0 1.0 1.0]
LightFilter
Plugin : PxrRodLightFilter
ri.LightFilter("PxrRodLightFilter","id",
{
"string combineMode" : ['mult'],
"string coordsys" : [''],
"string linkingGroups" : [''],
"string notes" : [''],
"float width" : [0.0],
"float height" : [0.0],
"float depth" : [0.0],
"float radius" : [1.0],
"float edge" : [0.25],
"float density" : [1.0],
"int invert" : [0],
"float intensity" : [0.0],
"float diffuse" : [1.0],
"float specular" : [1.0],
"float saturation" : [1.0],
"int falloff" : [6],
"float falloff_Knots" : [0,0,0.3,0.7,1,1,1,1,1,1,1,1,1,1,1,1],
"float falloff_Floats" : [0,0,0.2,0.8,1,1,1,1,1,1,1,1,1,1,1,1],
"string falloff_Interpolation" : ['bspline'],
"int colorRamp" : [4],
"float colorRamp_Knots" : [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"color colorRamp_Colors" : [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"string colorRamp_Interpolation" : ['linear'],
})
LightFilter "PxrRodLightFilter"
"string combineMode" 'mult'
"string coordsys" ''
"string linkingGroups" ''
"string notes" ['']
"float width" [0.0]
"float height" [0.0]
"float depth" [0.0]
"float radius" [1.0]
"float edge" [0.25]
"float density" [1.0]
"int invert" [0]
"float intensity" [0.0]
"float diffuse" [1.0]
"float specular" [1.0]
"float saturation" [1.0]
"int falloff" [6]
"float falloff_Knots" [0 0 0.3 0.7 1 1 1 1 1 1 1 1 1 1 1 1]
"float falloff_Floats" [0 0 0.2 0.8 1 1 1 1 1 1 1 1 1 1 1 1]
"string falloff_Interpolation" ['bspline']
"int colorRamp" [4]
"float colorRamp_Knots" [0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"color colorRamp_Colors" [1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"string colorRamp_Interpolation" ['linear']
LightFilter
Plugin : PxrBarnLightFilter
ri.LightFilter("PxrBarnLightFilter","id",
{
"int barnMode" : [0],
"string combineMode" : ['mult'],
"string coordsys" : [''],
"string __lightFilterParentShader" : [''],
"string linkingGroups" : [''],
"string notes" : [''],
"int directional" : [0],
"float shearX" : [0],
"float shearY" : [0],
"float apex" : [25],
"int useLightDirection" : [0],
"float width" : [1.0],
"float height" : [1.0],
"float radius" : [0.5],
"float edge" : [0.0],
"int preBarn" : [2],
"float density" : [1.0],
"int invert" : [0],
"float intensity" : [0.0],
"float diffuse" : [1.0],
"float specular" : [1.0],
"float densityNear" : [0.0],
"float densityFar" : [10.0],
"float densityNearVal" : [1.0],
"float densityFarVal" : [1.0],
"float densityPow" : [1.0],
"int colorRamp" : [4],
"float colorRamp_Knots" : [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"color colorRamp_Colors" : [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"string colorRamp_Interpolation" : ['linear'],
})
LightFilter "PxrBarnLightFilter"
"int barnMode" 0
"string combineMode" 'mult'
"string coordsys" ''
"string __lightFilterParentShader" ''
"string linkingGroups" ''
"string notes" ['']
"int directional" [0]
"float shearX" [0]
"float shearY" [0]
"float apex" [25]
"int useLightDirection" [0]
"float width" [1.0]
"float height" [1.0]
"float radius" [0.5]
"float edge" [0.0]
"int preBarn" [2]
"float density" [1.0]
"int invert" [0]
"float intensity" [0.0]
"float diffuse" [1.0]
"float specular" [1.0]
"float densityNear" [0.0]
"float densityFar" [10.0]
"float densityNearVal" [1.0]
"float densityFarVal" [1.0]
"float densityPow" [1.0]
"int colorRamp" [4]
"float colorRamp_Knots" [0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"color colorRamp_Colors" [1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"string colorRamp_Interpolation" ['linear']
LightFilter
Plugin : PxrRampLightFilter
ri.LightFilter("PxrRampLightFilter","id",
{
"string coordsys" : [''],
"string combineMode" : ['mult'],
"string linkingGroups" : [''],
"string notes" : [''],
"int rampType" : [0],
"float beginDist" : [0.0],
"float endDist" : [10.0],
"int ramp" : [4],
"float ramp_Knots" : [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"float ramp_Floats" : [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"string ramp_Interpolation" : ['linear'],
"float density" : [1.0],
"int invert" : [0],
"float intensity" : [1.0],
"float diffuse" : [1.0],
"float specular" : [1.0],
"float saturation" : [1.0],
"int colorRamp" : [4],
"float colorRamp_Knots" : [0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"color colorRamp_Colors" : [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
"string colorRamp_Interpolation" : ['linear'],
})
LightFilter "PxrRampLightFilter"
"string coordsys" ''
"string combineMode" 'mult'
"string linkingGroups" ''
"string notes" ['']
"int rampType" [0]
"float beginDist" [0.0]
"float endDist" [10.0]
"int ramp" [4]
"float ramp_Knots" [0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"float ramp_Floats" [0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"string ramp_Interpolation" ['linear']
"float density" [1.0]
"int invert" [0]
"float intensity" [1.0]
"float diffuse" [1.0]
"float specular" [1.0]
"float saturation" [1.0]
"int colorRamp" [4]
"float colorRamp_Knots" [0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"color colorRamp_Colors" [1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1]
"string colorRamp_Interpolation" ['linear']
LightFilter
Plugin : PxrIntMultLightFilter
ri.LightFilter("PxrIntMultLightFilter","id",
{
"string combineMode" : ['mult'],
"string linkingGroups" : [''],
"string notes" : [''],
"float intensity" : [1.0],
"float exposure" : [0.0],
"int invert" : [0],
"float diffuse" : [1.0],
"float specular" : [1.0],
"float saturation" : [1.0],
})
LightFilter "PxrIntMultLightFilter"
"string combineMode" 'mult'
"string linkingGroups" ''
"string notes" ['']
"float intensity" [1.0]
"float exposure" [0.0]
"int invert" [0]
"float diffuse" [1.0]
"float specular" [1.0]
"float saturation" [1.0]
Projection
Plugin : PxrCylinderCamera
ri.Projection("PxrCylinderCamera","id",
{
"float hsweep" : [360.0],
"float vsweep" : [90.0],
})
Projection "PxrCylinderCamera"
"float hsweep" 360.0
"float vsweep" 90.0
Projection
Plugin : PxrCamera
ri.Projection("PxrCamera","id",
{
"float fov" : [90.0],
"float fovEnd" : [0.0],
"float fStop" : [16],
"float focalLength" : [0.0],
"float focalDistance" : [1.0],
"float tilt" : [0.0],
"float roll" : [0.0],
"point focus1" : [0.0,0.0,0.0],
"point focus2" : [0.0,0.0,0.0],
"point focus3" : [0.0,0.0,0.0],
"float shiftX" : [0.0],
"float shiftY" : [0.0],
"float radial1" : [0.0],
"float radial2" : [0.0],
"float assymX" : [0.0],
"float assymY" : [0.0],
"float squeeze" : [1.0],
"color transverse" : [1.0,1.0,1.0],
"color axial" : [0.0,0.0,0.0],
"float natural" : [0.0],
"float optical" : [0.0],
"string sweep" : ['down'],
"float duration" : [1.0],
"float detail" : [0.0],
"vector enhance" : [0.0,0.0,1.0],
"string matte" : [''],
})
Projection "PxrCamera"
"float fov" [90.0]
"float fovEnd" [0.0]
"float fStop" [16]
"float focalLength" [0.0]
"float focalDistance" [1.0]
"float tilt" [0.0]
"float roll" [0.0]
"point focus1" [0.0 0.0 0.0]
"point focus2" [0.0 0.0 0.0]
"point focus3" [0.0 0.0 0.0]
"float shiftX" [0.0]
"float shiftY" [0.0]
"float radial1" [0.0]
"float radial2" [0.0]
"float assymX" [0.0]
"float assymY" [0.0]
"float squeeze" [1.0]
"color transverse" [1.0 1.0 1.0]
"color axial" [0.0 0.0 0.0]
"float natural" [0.0]
"float optical" [0.0]
"string sweep" ['down']
"float duration" [1.0]
"float detail" [0.0]
"vector enhance" [0.0 0.0 1.0]
"string matte" ['']
Projection
Plugin : PxrLightProbe
ri.Projection("PxrLightProbe","id",
{
})
Projection "PxrLightProbe"
Projection
Plugin : PxrPerspective
ri.Projection("PxrPerspective","id",
{
"float fov" : [90.0],
"float fovEnd" : [0.0],
"float fStop" : [16],
"float focalLength" : [0.0],
"float focalDistance" : [1.0],
})
Projection "PxrPerspective"
"float fov" 90.0
"float fovEnd" 0.0
"float fStop" 16
"float focalLength" 0.0
"float focalDistance" 1.0
Projection
Plugin : PxrOrthographic
ri.Projection("PxrOrthographic","id",
{
})
Projection "PxrOrthographic"
Projection
Plugin : OmnidirectionalStereo
ri.Projection("OmnidirectionalStereo","id",
{
"float interpupilaryDistance" : [0.0635],
})
Projection "OmnidirectionalStereo"
"float interpupilaryDistance" 0.0635
Projection
Plugin : PxrPanini
ri.Projection("PxrPanini","id",
{
"float fov" : [90.0],
"float compression" : [1.0],
})
Projection "PxrPanini"
"float fov" 90.0
"float compression" 1.0
Projection
Plugin : PxrSphereCamera
ri.Projection("PxrSphereCamera","id",
{
"float hsweep" : [360.0],
"float vsweep" : [180.0],
})
Projection "PxrSphereCamera"
"float hsweep" 360.0
"float vsweep" 180.0
Integrator
Plugin : PxrPathTracer
ri.Integrator("PxrPathTracer","id",
{
"int maxIndirectBounces" : [8],
"int maxContinuationLength" : [-1],
"int maxNonStochasticOpacityEvents" : [0],
"string sampleMode" : ['bxdf'],
"int numLightSamples" : [1],
"int numBxdfSamples" : [1],
"int numIndirectSamples" : [1],
"int numDiffuseSamples" : [1],
"int numSpecularSamples" : [1],
"int numSubsurfaceSamples" : [1],
"int numRefractionSamples" : [1],
"int allowCaustics" : [0],
"int accumOpacity" : [0],
"int risPathGuiding" : [0],
"int rouletteDepth" : [4],
"float rouletteThreshold" : [0.2],
"int clampDepth" : [2],
"float clampLuminance" : [10.0],
"string volumeAggregate" : [''],
"string volumeAggregateCamera" : [''],
"string volumeAggregateIndirect" : [''],
"string volumeAggregateTransmission" : [''],
"int jointSampling" : [0],
})
Integrator "PxrPathTracer"
"int maxIndirectBounces" 8
"int maxContinuationLength" -1
"int maxNonStochasticOpacityEvents" 0
"string sampleMode" 'bxdf'
"int numLightSamples" 1
"int numBxdfSamples" 1
"int numIndirectSamples" 1
"int numDiffuseSamples" 1
"int numSpecularSamples" 1
"int numSubsurfaceSamples" 1
"int numRefractionSamples" 1
"int allowCaustics" 0
"int accumOpacity" 0
"int risPathGuiding" 0
"int rouletteDepth" [4]
"float rouletteThreshold" [0.2]
"int clampDepth" [2]
"float clampLuminance" [10.0]
"string volumeAggregate" ['']
"string volumeAggregateCamera" ['']
"string volumeAggregateIndirect" ['']
"string volumeAggregateTransmission" ['']
"int jointSampling" [0]
Integrator
Plugin : PxrUnified
ri.Integrator("PxrUnified","id",
{
"int traceLightPaths" : [0],
"int maxIndirectBounces" : [8],
"int maxNonStochasticOpacityEvents" : [0],
"int useTraceDepth" : [0],
"float maxRayDistance" : [10000],
"float catchAllLights" : [0],
"float emissionMultiplier" : [1],
"int accumOpacity" : [1],
"int numLightSamples" : [1],
"int numBxdfSamples" : [1],
"int numIndirectSamples" : [1],
"int sssOversampling" : [8],
"int allowMultilobeIndirect" : [0],
"int risPathGuiding" : [0],
"int manifoldWalk" : [0],
"int maxIterations" : [10],
"int maxInterfaces" : [2],
"float walkThreshold" : [0.005],
"int enableVolumeCaustics" : [0],
"float photonEstimationRadius" : [0.0],
"int photonEstimationNumber" : [64],
"int photonVisibilityRod" : [0],
"float photonVisibilityRodDirectProb" : [0.0],
"point photonVisibilityRodMin" : [0.0,0.0,0.0],
"point photonVisibilityRodMax" : [0.0,0.0,0.0],
"int photonAdaptive" : [0],
"int indirectTrainingSamples" : [0],
"float indirectSpatialBlurRadius" : [0.25],
"float indirectDirectionalBlurRadius" : [0.0],
"int indirectOversampling" : [2],
"int suppressNaNs" : [0],
"int enableShadingTimers" : [0],
"int enableSampleTimers" : [0],
})
Integrator "PxrUnified"
"int traceLightPaths" 0
"int maxIndirectBounces" 8
"int maxNonStochasticOpacityEvents" 0
"int useTraceDepth" 0
"float maxRayDistance" 10000
"float catchAllLights" 0
"float emissionMultiplier" 1
"int accumOpacity" 1
"int numLightSamples" [1]
"int numBxdfSamples" [1]
"int numIndirectSamples" [1]
"int sssOversampling" [8]
"int allowMultilobeIndirect" [0]
"int risPathGuiding" [0]
"int manifoldWalk" [0]
"int maxIterations" [10]
"int maxInterfaces" [2]
"float walkThreshold" [0.005]
"int enableVolumeCaustics" [0]
"float photonEstimationRadius" [0.0]
"int photonEstimationNumber" [64]
"int photonVisibilityRod" [0]
"float photonVisibilityRodDirectProb" [0.0]
"point photonVisibilityRodMin" [0.0 0.0 0.0]
"point photonVisibilityRodMax" [0.0 0.0 0.0]
"int photonAdaptive" [0]
"int indirectTrainingSamples" [0]
"float indirectSpatialBlurRadius" [0.25]
"float indirectDirectionalBlurRadius" [0.0]
"int indirectOversampling" [2]
"int suppressNaNs" [0]
"int enableShadingTimers" [0]
"int enableSampleTimers" [0]
Integrator
Plugin : PxrOcclusion
ri.Integrator("PxrOcclusion","id",
{
"int numSamples" : [4],
"int distribution" : [1],
"float cosineSpread" : [1.0],
"float falloff" : [0.0],
"float maxDistance" : [0.0],
"int useAlbedo" : [0],
})
Integrator "PxrOcclusion"
"int numSamples" 4
"int distribution" 1
"float cosineSpread" 1.0
"float falloff" 0.0
"float maxDistance" 0.0
"int useAlbedo" 0
Integrator
Plugin : PxrDefault
ri.Integrator("PxrDefault","id",
{
})
Integrator "PxrDefault"
Integrator
Plugin : PxrDebugShadingContext
ri.Integrator("PxrDebugShadingContext","id",
{
"string viewchannel" : ['Nn'],
})
Integrator "PxrDebugShadingContext"
"string viewchannel" 'Nn'
Integrator
Plugin : PxrVCM
ri.Integrator("PxrVCM","id",
{
"int connectPaths" : [1],
"int mergePaths" : [1],
"int numLightSamples" : [1],
"int numBxdfSamples" : [1],
"int maxIndirectBounces" : [8],
"int rouletteDepth" : [4],
"float rouletteThreshold" : [0.2],
"int clampDepth" : [2],
"float clampLuminance" : [10.0],
"float mergeRadius" : [5.0],
"float timeRadius" : [1.0],
"float photonGuiding" : [0.0],
"point photonGuidingBBoxMin" : [1e30,1e30,1e30],
"point photonGuidingBBoxMax" : [-1e30,-1e30,-1e30],
})
Integrator "PxrVCM"
"int connectPaths" 1
"int mergePaths" 1
"int numLightSamples" 1
"int numBxdfSamples" 1
"int maxIndirectBounces" 8
"int rouletteDepth" [4]
"float rouletteThreshold" [0.2]
"int clampDepth" [2]
"float clampLuminance" [10.0]
"float mergeRadius" [5.0]
"float timeRadius" [1.0]
"float photonGuiding" [0.0]
"point photonGuidingBBoxMin" [1e30 1e30 1e30]
"point photonGuidingBBoxMax" [-1e30 -1e30 -1e30]
Integrator
Plugin : PxrDirectLighting
ri.Integrator("PxrDirectLighting","id",
{
"int numLightSamples" : [4],
"int numBxdfSamples" : [4],
})
Integrator "PxrDirectLighting"
"int numLightSamples" 4
"int numBxdfSamples" 4
Integrator
Plugin : PxrValidateBxdf
ri.Integrator("PxrValidateBxdf","id",
{
"int numSamples" : [4],
})
Integrator "PxrValidateBxdf"
"int numSamples" 4
Integrator
Plugin : PxrVisualizer
ri.Integrator("PxrVisualizer","id",
{
"string style" : ['shaded'],
"int wireframe" : [1],
"int normalCheck" : [0],
"int normalMap" : [0],
"string shadedPrimVar" : ['displayColor'],
"string matCap" : [''],
"color wireframeColor" : [0.0,0.0,0.0],
"float wireframeOpacity" : [0.5],
"float wireframeWidth" : [1.0],
})
Integrator "PxrVisualizer"
"string style" 'shaded'
"int wireframe" 1
"int normalCheck" 0
"int normalMap" 0
"string shadedPrimVar" 'displayColor'
"string matCap" ''
"color wireframeColor" [0.0 0.0 0.0]
"float wireframeOpacity" [0.5]
"float wireframeWidth" [1.0]
Light
Plugin : PxrPortalLight
ri.Light("PxrPortalLight","id",
{
"string notes" : ['No,Value'],
"float intensityMult" : [1.0],
"color tint" : [1,1,1],
"string domeColorMap" : [''],
"color lightColor" : [1,1,1],
"float intensity" : [1.0],
"float exposure" : [0.0],
"vector colorMapGamma" : [1.0,1.0,1.0],
"float colorMapSaturation" : [1.0],
"int enableTemperature" : [0],
"float temperature" : [6500],
"float specular" : [1.0],
"float diffuse" : [1.0],
"int enableShadows" : [1],
"color shadowColor" : [0,0,0],
"float shadowDistance" : [-1.0],
"float shadowFalloff" : [-1.0],
"float shadowFalloffGamma" : [1.0],
"string shadowSubset" : [''],
"string shadowExcludeSubset" : [''],
"int traceLightPaths" : [0],
"int thinShadow" : [1],
"int visibleInRefractionPath" : [1],
"int cheapCaustics" : [0],
"string cheapCausticsExcludeGroup" : [''],
"int fixedSampleCount" : [0],
"string lightGroup" : [''],
"float importanceMultiplier" : [1.0],
"matrix portalToDome" : ['No,Value'],
"string portalName" : ['No,Value'],
"float msApprox" : [0],
"color msApproxBleed" : [0.5,0.5,0.5],
"color msApproxContribution" : [0.5,0.5,0.5],
})
Light "PxrPortalLight"
"string notes" ['No Value']
"float intensityMult" [1.0]
"color tint" [1 1 1]
"string domeColorMap" ['']
"color lightColor" [1 1 1]
"float intensity" [1.0]
"float exposure" [0.0]
"vector colorMapGamma" [1.0 1.0 1.0]
"float colorMapSaturation" [1.0]
"int enableTemperature" [0]
"float temperature" [6500]
"float specular" [1.0]
"float diffuse" [1.0]
"int enableShadows" [1]
"color shadowColor" [0 0 0]
"float shadowDistance" [-1.0]
"float shadowFalloff" [-1.0]
"float shadowFalloffGamma" [1.0]
"string shadowSubset" ['']
"string shadowExcludeSubset" ['']
"int traceLightPaths" [0]
"int thinShadow" [1]
"int visibleInRefractionPath" [1]
"int cheapCaustics" [0]
"string cheapCausticsExcludeGroup" ['']
"int fixedSampleCount" [0]
"string lightGroup" ['']
"float importanceMultiplier" [1.0]
"matrix portalToDome" ['No Value']
"string portalName" ['No Value']
"float msApprox" [0]
"color msApproxBleed" [0.5 0.5 0.5]
"color msApproxContribution" [0.5 0.5 0.5]
Light
Plugin : PxrDomeLight
ri.Light("PxrDomeLight","id",
{
"string notes" : ['No,Value'],
"float intensity" : [1.0],
"float exposure" : [0],
"color lightColor" : [1,1,1],
"string lightColorMap" : ['No,Value'],
"vector colorMapGamma" : [1.0,1.0,1.0],
"float colorMapSaturation" : [1.0],
"int enableTemperature" : [0],
"float temperature" : [6500],
"float specular" : [1.0],
"float diffuse" : [1.0],
"int enableShadows" : [1],
"color shadowColor" : [0,0,0],
"float shadowDistance" : [-1.0],
"float shadowFalloff" : [-1.0],
"float shadowFalloffGamma" : [1.0],
"string shadowSubset" : [''],
"string shadowExcludeSubset" : [''],
"int traceLightPaths" : [0],
"int thinShadow" : [1],
"int visibleInRefractionPath" : [1],
"int cheapCaustics" : [0],
"string cheapCausticsExcludeGroup" : [''],
"int fixedSampleCount" : [0],
"string lightGroup" : [''],
"float importanceMultiplier" : [1.0],
"float msApprox" : [0],
"color msApproxBleed" : [0.5,0.5,0.5],
"color msApproxContribution" : [0.5,0.5,0.5],
})
Light "PxrDomeLight"
"string notes" ['No Value']
"float intensity" [1.0]
"float exposure" [0]
"color lightColor" [1 1 1]
"string lightColorMap" ['No Value']
"vector colorMapGamma" [1.0 1.0 1.0]
"float colorMapSaturation" [1.0]
"int enableTemperature" [0]
"float temperature" [6500]
"float specular" [1.0]
"float diffuse" [1.0]
"int enableShadows" [1]
"color shadowColor" [0 0 0]
"float shadowDistance" [-1.0]
"float shadowFalloff" [-1.0]
"float shadowFalloffGamma" [1.0]
"string shadowSubset" ['']
"string shadowExcludeSubset" ['']
"int traceLightPaths" [0]
"int thinShadow" [1]
"int visibleInRefractionPath" [1]
"int cheapCaustics" [0]
"string cheapCausticsExcludeGroup" ['']
"int fixedSampleCount" [0]
"string lightGroup" ['']
"float importanceMultiplier" [1.0]
"float msApprox" [0]
"color msApproxBleed" [0.5 0.5 0.5]
"color msApproxContribution" [0.5 0.5 0.5]
Light
Plugin : PxrCylinderLight
ri.Light("PxrCylinderLight","id",
{
"string notes" : ['No,Value'],
"float intensity" : [1.0],
"float exposure" : [0],
"color lightColor" : [1,1,1],
"int enableTemperature" : [0],
"float temperature" : [6500],
"float emissionFocus" : [0.0],
"int emissionFocusNormalize" : [0],
"color emissionFocusTint" : [0,0,0],
"float specular" : [1.0],
"float diffuse" : [1.0],
"float intensityNearDist" : [0.0],
"float coneAngle" : [90.0],
"float coneSoftness" : [0.0],
"string iesProfile" : [''],
"float iesProfileScale" : [0],
"int iesProfileNormalize" : [0],
"int enableShadows" : [1],
"color shadowColor" : [0,0,0],
"float shadowDistance" : [-1.0],
"float shadowFalloff" : [-1.0],
"float shadowFalloffGamma" : [1.0],
"string shadowSubset" : [''],
"string shadowExcludeSubset" : [''],
"int areaNormalize" : [0],
"int traceLightPaths" : [0],
"int thinShadow" : [1],
"int visibleInRefractionPath" : [1],
"int cheapCaustics" : [0],
"string cheapCausticsExcludeGroup" : [''],
"int fixedSampleCount" : [0],
"string lightGroup" : [''],
"float importanceMultiplier" : [1.0],
"float msApprox" : [0],
"color msApproxBleed" : [0.5,0.5,0.5],
"color msApproxContribution" : [0.5,0.5,0.5],
})
Light "PxrCylinderLight"
"string notes" ['No Value']
"float intensity" [1.0]
"float exposure" [0]
"color lightColor" [1 1 1]
"int enableTemperature" [0]
"float temperature" [6500]
"float emissionFocus" [0.0]
"int emissionFocusNormalize" [0]
"color emissionFocusTint" [0 0 0]
"float specular" [1.0]
"float diffuse" [1.0]
"float intensityNearDist" [0.0]
"float coneAngle" [90.0]
"float coneSoftness" [0.0]
"string iesProfile" ['']
"float iesProfileScale" [0]
"int iesProfileNormalize" [0]
"int enableShadows" [1]
"color shadowColor" [0 0 0]
"float shadowDistance" [-1.0]
"float shadowFalloff" [-1.0]
"float shadowFalloffGamma" [1.0]
"string shadowSubset" ['']
"string shadowExcludeSubset" ['']
"int areaNormalize" [0]
"int traceLightPaths" [0]
"int thinShadow" [1]
"int visibleInRefractionPath" [1]
"int cheapCaustics" [0]
"string cheapCausticsExcludeGroup" ['']
"int fixedSampleCount" [0]
"string lightGroup" ['']
"float importanceMultiplier" [1.0]
"float msApprox" [0]
"color msApproxBleed" [0.5 0.5 0.5]
"color msApproxContribution" [0.5 0.5 0.5]
Light
Plugin : PxrSphereLight
ri.Light("PxrSphereLight","id",
{
"string notes" : ['No,Value'],
"float intensity" : [1.0],
"float exposure" : [0],
"color lightColor" : [1,1,1],
"int enableTemperature" : [0],
"float temperature" : [6500],
"float emissionFocus" : [0.0],
"int emissionFocusNormalize" : [0],
"color emissionFocusTint" : [0,0,0],
"float specular" : [1.0],
"float diffuse" : [1.0],
"float intensityNearDist" : [0.0],
"float coneAngle" : [90.0],
"float coneSoftness" : [0.0],
"string iesProfile" : [''],
"float iesProfileScale" : [0],
"int iesProfileNormalize" : [0],
"int enableShadows" : [1],
"color shadowColor" : [0,0,0],
"float shadowDistance" : [-1.0],
"float shadowFalloff" : [-1.0],
"float shadowFalloffGamma" : [1.0],
"string shadowSubset" : [''],
"string shadowExcludeSubset" : [''],
"int areaNormalize" : [0],
"int traceLightPaths" : [0],
"int thinShadow" : [1],
"int visibleInRefractionPath" : [1],
"int cheapCaustics" : [0],
"string cheapCausticsExcludeGroup" : [''],
"int fixedSampleCount" : [0],
"string lightGroup" : [''],
"float importanceMultiplier" : [1.0],
"float msApprox" : [0],
"color msApproxBleed" : [0.5,0.5,0.5],
"color msApproxContribution" : [0.5,0.5,0.5],
})
Light "PxrSphereLight"
"string notes" ['No Value']
"float intensity" [1.0]
"float exposure" [0]
"color lightColor" [1 1 1]
"int enableTemperature" [0]
"float temperature" [6500]
"float emissionFocus" [0.0]
"int emissionFocusNormalize" [0]
"color emissionFocusTint" [0 0 0]
"float specular" [1.0]
"float diffuse" [1.0]
"float intensityNearDist" [0.0]
"float coneAngle" [90.0]
"float coneSoftness" [0.0]
"string iesProfile" ['']
"float iesProfileScale" [0]
"int iesProfileNormalize" [0]
"int enableShadows" [1]
"color shadowColor" [0 0 0]
"float shadowDistance" [-1.0]
"float shadowFalloff" [-1.0]
"float shadowFalloffGamma" [1.0]
"string shadowSubset" ['']
"string shadowExcludeSubset" ['']
"int areaNormalize" [0]
"int traceLightPaths" [0]
"int thinShadow" [1]
"int visibleInRefractionPath" [1]
"int cheapCaustics" [0]
"string cheapCausticsExcludeGroup" ['']
"int fixedSampleCount" [0]
"string lightGroup" ['']
"float importanceMultiplier" [1.0]
"float msApprox" [0]
"color msApproxBleed" [0.5 0.5 0.5]
"color msApproxContribution" [0.5 0.5 0.5]
Light
Plugin : PxrRectLight
ri.Light("PxrRectLight","id",
{
"string notes" : ['No,Value'],
"float intensity" : [1.0],
"float exposure" : [0],
"color lightColor" : [1,1,1],
"string lightColorMap" : ['No,Value'],
"vector colorMapGamma" : [1.0,1.0,1.0],
"float colorMapSaturation" : [1.0],
"int enableTemperature" : [0],
"float temperature" : [6500],
"float emissionFocus" : [0.0],
"int emissionFocusNormalize" : [0],
"color emissionFocusTint" : [0,0,0],
"float specular" : [1.0],
"float diffuse" : [1.0],
"float intensityNearDist" : [0.0],
"float coneAngle" : [90.0],
"float coneSoftness" : [0.0],
"string iesProfile" : [''],
"float iesProfileScale" : [0],
"int iesProfileNormalize" : [0],
"int enableShadows" : [1],
"color shadowColor" : [0,0,0],
"float shadowDistance" : [-1],
"float shadowFalloff" : [-1.0],
"float shadowFalloffGamma" : [1.0],
"string shadowSubset" : [''],
"string shadowExcludeSubset" : [''],
"int areaNormalize" : [0],
"int traceLightPaths" : [0],
"int thinShadow" : [1],
"int visibleInRefractionPath" : [1],
"int cheapCaustics" : [0],
"string cheapCausticsExcludeGroup" : [''],
"int fixedSampleCount" : [0],
"string lightGroup" : [''],
"float importanceMultiplier" : [1.0],
"float msApprox" : [0],
"color msApproxBleed" : [0.5,0.5,0.5],
"color msApproxContribution" : [0.5,0.5,0.5],
})
Light "PxrRectLight"
"string notes" ['No Value']
"float intensity" [1.0]
"float exposure" [0]
"color lightColor" [1 1 1]
"string lightColorMap" ['No Value']
"vector colorMapGamma" [1.0 1.0 1.0]
"float colorMapSaturation" [1.0]
"int enableTemperature" [0]
"float temperature" [6500]
"float emissionFocus" [0.0]
"int emissionFocusNormalize" [0]
"color emissionFocusTint" [0 0 0]
"float specular" [1.0]
"float diffuse" [1.0]
"float intensityNearDist" [0.0]
"float coneAngle" [90.0]
"float coneSoftness" [0.0]
"string iesProfile" ['']
"float iesProfileScale" [0]
"int iesProfileNormalize" [0]
"int enableShadows" [1]
"color shadowColor" [0 0 0]
"float shadowDistance" [-1]
"float shadowFalloff" [-1.0]
"float shadowFalloffGamma" [1.0]
"string shadowSubset" ['']
"string shadowExcludeSubset" ['']
"int areaNormalize" [0]
"int traceLightPaths" [0]
"int thinShadow" [1]
"int visibleInRefractionPath" [1]
"int cheapCaustics" [0]
"string cheapCausticsExcludeGroup" ['']
"int fixedSampleCount" [0]
"string lightGroup" ['']
"float importanceMultiplier" [1.0]
"float msApprox" [0]
"color msApproxBleed" [0.5 0.5 0.5]
"color msApproxContribution" [0.5 0.5 0.5]
Light
Plugin : PxrEnvDayLight
ri.Light("PxrEnvDayLight","id",
{
"string notes" : ['No,Value'],
"float intensity" : [1.0],
"float exposure" : [0.0],
"vector sunDirection" : [0.0,1.0,0.0],
"float haziness" : [2.0],
"color skyTint" : [1.0,1.0,1.0],
"color sunTint" : [1.0,1.0,1.0],
"float sunSize" : [1.0],
"int groundMode" : [0],
"color groundColor" : [0.18,0.18,0.18],
"int month" : [11],
"int day" : [20],
"int year" : [2014],
"float hour" : [14.633333],
"float zone" : [-8],
"float latitude" : [47.6019],
"float longitude" : [-122.3318],
"float specular" : [1.0],
"float diffuse" : [1.0],
"int enableShadows" : [1],
"color shadowColor" : [0,0,0],
"float shadowDistance" : [-1.0],
"float shadowFalloff" : [-1.0],
"float shadowFalloffGamma" : [1.0],
"string shadowSubset" : [''],
"string shadowExcludeSubset" : [''],
"int traceLightPaths" : [0],
"int thinShadow" : [1],
"int visibleInRefractionPath" : [1],
"int cheapCaustics" : [0],
"string cheapCausticsExcludeGroup" : [''],
"int fixedSampleCount" : [0],
"string lightGroup" : [''],
"float importanceMultiplier" : [1.0],
"float msApprox" : [0],
"color msApproxBleed" : [0.5,0.5,0.5],
"color msApproxContribution" : [0.5,0.5,0.5],
})
Light "PxrEnvDayLight"
"string notes" ['No Value']
"float intensity" [1.0]
"float exposure" [0.0]
"vector sunDirection" [0.0 1.0 0.0]
"float haziness" [2.0]
"color skyTint" [1.0 1.0 1.0]
"color sunTint" [1.0 1.0 1.0]
"float sunSize" [1.0]
"int groundMode" [0]
"color groundColor" [0.18 0.18 0.18]
"int month" [11]
"int day" [20]
"int year" [2014]
"float hour" [14.633333]
"float zone" [-8]
"float latitude" [47.6019]
"float longitude" [-122.3318]
"float specular" [1.0]
"float diffuse" [1.0]
"int enableShadows" [1]
"color shadowColor" [0 0 0]
"float shadowDistance" [-1.0]
"float shadowFalloff" [-1.0]
"float shadowFalloffGamma" [1.0]
"string shadowSubset" ['']
"string shadowExcludeSubset" ['']
"int traceLightPaths" [0]
"int thinShadow" [1]
"int visibleInRefractionPath" [1]
"int cheapCaustics" [0]
"string cheapCausticsExcludeGroup" ['']
"int fixedSampleCount" [0]
"string lightGroup" ['']
"float importanceMultiplier" [1.0]
"float msApprox" [0]
"color msApproxBleed" [0.5 0.5 0.5]
"color msApproxContribution" [0.5 0.5 0.5]
Light
Plugin : PxrDiskLight
ri.Light("PxrDiskLight","id",
{
"string notes" : ['No,Value'],
"float intensity" : [1.0],
"float exposure" : [0],
"color lightColor" : [1,1,1],
"int enableTemperature" : [0],
"float temperature" : [6500],
"float emissionFocus" : [0.0],
"int emissionFocusNormalize" : [0],
"color emissionFocusTint" : [0,0,0],
"float specular" : [1.0],
"float diffuse" : [1.0],
"float intensityNearDist" : [0.0],
"float coneAngle" : [90.0],
"float coneSoftness" : [0.0],
"string iesProfile" : [''],
"float iesProfileScale" : [0],
"int iesProfileNormalize" : [0],
"int enableShadows" : [1],
"color shadowColor" : [0,0,0],
"float shadowDistance" : [-1.0],
"float shadowFalloff" : [-1.0],
"float shadowFalloffGamma" : [1.0],
"string shadowSubset" : [''],
"string shadowExcludeSubset" : [''],
"int areaNormalize" : [0],
"int traceLightPaths" : [0],
"int thinShadow" : [1],
"int visibleInRefractionPath" : [1],
"int cheapCaustics" : [0],
"string cheapCausticsExcludeGroup" : [''],
"int fixedSampleCount" : [0],
"string lightGroup" : [''],
"float importanceMultiplier" : [1.0],
"float msApprox" : [0],
"color msApproxBleed" : [0.5,0.5,0.5],
"color msApproxContribution" : [0.5,0.5,0.5],
})
Light "PxrDiskLight"
"string notes" ['No Value']
"float intensity" [1.0]
"float exposure" [0]
"color lightColor" [1 1 1]
"int enableTemperature" [0]
"float temperature" [6500]
"float emissionFocus" [0.0]
"int emissionFocusNormalize" [0]
"color emissionFocusTint" [0 0 0]
"float specular" [1.0]
"float diffuse" [1.0]
"float intensityNearDist" [0.0]
"float coneAngle" [90.0]
"float coneSoftness" [0.0]
"string iesProfile" ['']
"float iesProfileScale" [0]
"int iesProfileNormalize" [0]
"int enableShadows" [1]
"color shadowColor" [0 0 0]
"float shadowDistance" [-1.0]
"float shadowFalloff" [-1.0]
"float shadowFalloffGamma" [1.0]
"string shadowSubset" ['']
"string shadowExcludeSubset" ['']
"int areaNormalize" [0]
"int traceLightPaths" [0]
"int thinShadow" [1]
"int visibleInRefractionPath" [1]
"int cheapCaustics" [0]
"string cheapCausticsExcludeGroup" ['']
"int fixedSampleCount" [0]
"string lightGroup" ['']
"float importanceMultiplier" [1.0]
"float msApprox" [0]
"color msApproxBleed" [0.5 0.5 0.5]
"color msApproxContribution" [0.5 0.5 0.5]
Light
Plugin : PxrDistantLight
ri.Light("PxrDistantLight","id",
{
"string notes" : ['No,Value'],
"float intensity" : [50000],
"float exposure" : [0],
"float angleExtent" : [0.53],
"color lightColor" : [1,1,1],
"int enableTemperature" : [0],
"float temperature" : [6500],
"float emissionFocus" : [0.0],
"int emissionFocusNormalize" : [0],
"color emissionFocusTint" : [0,0,0],
"float specular" : [1.0],
"float diffuse" : [1.0],
"int enableShadows" : [1],
"color shadowColor" : [0,0,0],
"float shadowDistance" : [-1.0],
"float shadowFalloff" : [-1.0],
"float shadowFalloffGamma" : [1.0],
"string shadowSubset" : [''],
"string shadowExcludeSubset" : [''],
"int areaNormalize" : [0],
"int traceLightPaths" : [0],
"int thinShadow" : [1],
"int visibleInRefractionPath" : [1],
"int cheapCaustics" : [0],
"string cheapCausticsExcludeGroup" : [''],
"int fixedSampleCount" : [0],
"string lightGroup" : [''],
"float importanceMultiplier" : [1.0],
"float msApprox" : [0],
"color msApproxBleed" : [0.5,0.5,0.5],
"color msApproxContribution" : [0.5,0.5,0.5],
})
Light "PxrDistantLight"
"string notes" ['No Value']
"float intensity" [50000]
"float exposure" [0]
"float angleExtent" [0.53]
"color lightColor" [1 1 1]
"int enableTemperature" [0]
"float temperature" [6500]
"float emissionFocus" [0.0]
"int emissionFocusNormalize" [0]
"color emissionFocusTint" [0 0 0]
"float specular" [1.0]
"float diffuse" [1.0]
"int enableShadows" [1]
"color shadowColor" [0 0 0]
"float shadowDistance" [-1.0]
"float shadowFalloff" [-1.0]
"float shadowFalloffGamma" [1.0]
"string shadowSubset" ['']
"string shadowExcludeSubset" ['']
"int areaNormalize" [0]
"int traceLightPaths" [0]
"int thinShadow" [1]
"int visibleInRefractionPath" [1]
"int cheapCaustics" [0]
"string cheapCausticsExcludeGroup" ['']
"int fixedSampleCount" [0]
"string lightGroup" ['']
"float importanceMultiplier" [1.0]
"float msApprox" [0]
"color msApproxBleed" [0.5 0.5 0.5]
"color msApproxContribution" [0.5 0.5 0.5]
Light
Plugin : PxrMeshLight
ri.Light("PxrMeshLight","id",
{
"float intensity" : [1.0],
"float exposure" : [0],
"color lightColor" : [1,1,1],
"color textureColor" : [1,1,1],
"int enableTemperature" : [0],
"float temperature" : [6500],
"float specular" : [1.0],
"float diffuse" : [1.0],
"float intensityNearDist" : [0.0],
"int enableShadows" : [1],
"color shadowColor" : [0,0,0],
"float shadowDistance" : [-1],
"float shadowFalloff" : [-1.0],
"float shadowFalloffGamma" : [1.0],
"string shadowSubset" : [''],
"string shadowExcludeSubset" : [''],
"float msApprox" : [0],
"color msApproxBleed" : [0.5,0.5,0.5],
"color msApproxContribution" : [0.5,0.5,0.5],
"int areaNormalize" : [0],
"int traceLightPaths" : [0],
"int thinShadow" : [1],
"int visibleInRefractionPath" : [0],
"int cheapCaustics" : [0],
"string cheapCausticsExcludeGroup" : [''],
"float importanceMultiplier" : [1.0],
"string lightGroup" : [''],
})
Light "PxrMeshLight"
"float intensity" [1.0]
"float exposure" [0]
"color lightColor" [1 1 1]
"color textureColor" [1 1 1]
"int enableTemperature" [0]
"float temperature" [6500]
"float specular" [1.0]
"float diffuse" [1.0]
"float intensityNearDist" [0.0]
"int enableShadows" [1]
"color shadowColor" [0 0 0]
"float shadowDistance" [-1]
"float shadowFalloff" [-1.0]
"float shadowFalloffGamma" [1.0]
"string shadowSubset" ['']
"string shadowExcludeSubset" ['']
"float msApprox" [0]
"color msApproxBleed" [0.5 0.5 0.5]
"color msApproxContribution" [0.5 0.5 0.5]
"int areaNormalize" [0]
"int traceLightPaths" [0]
"int thinShadow" [1]
"int visibleInRefractionPath" [0]
"int cheapCaustics" [0]
"string cheapCausticsExcludeGroup" ['']
"float importanceMultiplier" [1.0]
"string lightGroup" ['']
Light
Plugin : PxrAovLight
ri.Light("PxrAovLight","id",
{
"string aovName" : [''],
"string notes" : ['No,Value'],
"int useColor" : [0],
"int invert" : [0],
"int inPrimaryHit" : [1],
"int inRefraction" : [0],
"int inReflection" : [0],
"int onVolumeBoundaries" : [1],
"int useThroughput" : [1],
})
Light "PxrAovLight"
"string aovName" ''
"string notes" ['No Value']
"int useColor" [0]
"int invert" [0]
"int inPrimaryHit" [1]
"int inRefraction" [0]
"int inReflection" [0]
"int onVolumeBoundaries" [1]
"int useThroughput" [1]
Displacement
Plugin : PxrDisplace
ri.Displacement("PxrDisplace","id",
{
"int enabled" : [1],
"float dispAmount" : [1.0],
"float dispScalar" : [0.0],
"vector dispVector" : [0.0,0.0,0.0],
"vector modelDispVector" : [0.0,0.0,0.0],
})
Displacement "PxrDisplace"
"int enabled" 1
"float dispAmount" 1.0
"float dispScalar" 0.0
"vector dispVector" 0.0 0.0 0.0
"vector modelDispVector" 0.0 0.0 0.0