Houdini Digital Asset which generates lineart based on the given geometry and camera as well as artist's input.
A set of pipeline tools to assist in a workflow between Maya and Unreal Engine.
This project focuses on designing and implementing an interactive shader editor that can be used by developers and artists. The goal is to present a tool that supports users in compiling and manipulating shaders, with the added benefit of real-time visual feedback.
Creating dynamic and responsive parkour movements in Unreal Engine using procedural animation techniques.