C++

Osher Shechter

A Maya plugin for transferring curve-driven articulation between corresponding meshes with different polygon topology

Marisa Liebner

A C++ plugin for Unreal Engine 5.5 on Linux that integrates 2D pattern drafting, mesh generation, digital sewing, and real-time cloth simulation into a seamless, in-editor workflow.

Rahul Chandra

Creating dynamic and responsive parkour movements in Unreal Engine using procedural animation techniques.

Robin van den Eerenbeemd

The Bes Editor is a Maya Autodesk plugin designed to improve your Maya workflow. The Bes Editor will allow for you to easily save and edit scripts and create templates for your rigs or other needs straight in the editor. It also makes sure everything you leave in the Editor is saved when you exit Maya, has splitscreen and syntax highlights your output. Easily rename your files or tabs and dock the plugin easily into your Maya.

PointViz (or doing the ASE assignment) Week 1

The ongoing saga of my doing the ASE assignment

PointViz (or doing the ASE assignment) Week 2

The ongoing saga of my doing the ASE assignment

PointViz (or doing the ASE assignment) Week 3

The ongoing saga of my doing the ASE assignment

PointViz (or doing the ASE assignment) Week 4

The ongoing saga of my doing the ASE assignment

PointViz (or doing the ASE assignment) Week 5

The ongoing saga of my doing the ASE assignment

PointViz (or doing the ASE assignment) Week 6

The ongoing saga of my doing the ASE assignment