MSc CAVE Project

Alex Poolton

Conducting a Comparative Study of Traditional and Hybrid Xbox Control Systems within a Developed Game

Alexander Turusov

Modular Procedural Rigging

Alexis Agrotis

Thesis A Fluid Implicit Particle (FLIP) Sovler Built in Houdini Abstract The following thesis presents the research and implementation of a Fluid Implicit Particle (FLUID). A literature review is included in order to highlight the most commonly used techniques for simulating fluids in the Visual Effects and Computer Graphics industries as well as critically analyse and compare them.

Amitha Arun

Pathfinding Algorithms in Multi-Agent Systems

Andy Abgottspon

Procedural modelling in Houdini based on Function Representation

Anitha Rajagopalan

Real Time Simulation of Game Character Clothing

Ashley Morrison

Audio driven games

Ben Carey

Procedural Forest Generation with L-System Instancing

Brett Lambright

Eulerian Smoke Simulation

Burak Ertekin

Fluid Simulation using Smoothed Particle Hydrodynamics