An Investigation into an Assortment of Flocking Algorithms
Crowd Simulation based on Emergent Behaviours
Procedural generation of Bridges and Tunnels
Multiplexed Metropolis Light Transport
HDRI and Image Based Lighting
A Simple Pipeline for Denoising Renders with Neural Networks
3D Langrangian Fluid Solver using SPH approximations.
Genetically Evolved Motion Controllers
A User Friendly Hair Reflectance Model in Houdini