MSc CAVE Project

Deepak Mathur

Implementing a simple raytracer

Derik Gokstorp

Prototyping a Custom 3D Printing Slicer

Di Xiao Walking

Walking Penguin Crowd Simulation

Eduard Zell

Automatic rigging Tool for centipedes and millipedes

Emanuele Goffredo

Procedural destruction in Houdini

Erika Camilleri

Path Planning for Natural Phenomena

Esther de Jong

Thesis Simulating Snow with the Material Point Method Abstract This thesis discusses the research and development steps for the simulation of snow with the Material Point Method (MPM). In order to gain an understanding in the technique and mathematics the MPM was researched in detail.

Ewan Rice

OpenGL GPU Features and Fluid SPH

Fabio Turchet Implicit Skinning

Implicit Skinning

Federico Leone

Implicit Skinning