Cel-Shading with OSL in RenderMan21 for Maya
Crowd Simulation with Massive
Towards Realistic Hair Animation Using Discrete Elastic Rods
Pipeline Development for Winter Scenes and FX
Traversing Sparse Voxel Octrees
Swarm Intelligence simulating ant foraging behaviour
Soft Body Deformation Dynamics Based on Shape Matching
Melting Simulation with the Material Point Method