MSc CAVE Project

Iona Vincent

Robust Point Membership For Polygonal Meshes

James Slowgrove

Implementing Flame using a Mass Spring System

Jedrik Eliasen Beat Tracking to Control Lighting

Beat Tracking to Control Lighting

Jennifer Moorehead

Thesis Smooth Particle Hydrodynamics Abstract This paper discusses the implementation of a fluid solver which implements a version of Smooth Particle Hydrodynamics approximations using the prediction relaxation scheme proposed by Clavet et al.

Jesin Roy

Diffusion Limited Aggregation Inside 3D Models

Joao Montenegro Almedia Weathering System for Maya

Weathering System for Maya

Joe Gaffney and Thanos Topouzis

Animation production using Houdini

Jon Hudson

Creature Generation using Genetic Algorithms and Auto-Rigging

Joshua Bainbridge

Sorted Shading for Uni-Directional Pathtracing

Julia Lou

Cosserat Rods for Hair Simulation