MSc CAVE Project

Leah Sreshta

Survey on user centric approaches to various pre-fracturing techniques in different materials in Houdini

Lloyd Phillips

Thesis Ava - Game Development Abstract This thesis undergoes the process of a group project undergoing the development of a game. The game is called AVA and it is a 3rd person puzzle walking simulator game produced by 5 artists and a programmer.

Luis Pereira

Cloth Simulation

Luke Bazalgette

Thesis Flocking system mimicking fish school behaviours Abstract In this thesis, a programmable flocking system was developed. The system is designed to emulate the movement patterns of fish in a body of water.

Magdalene Chan

fire whirl simulation

Manjusha Balachanran Battle System Using Massive

Battle System Using Massive

Maria Vineeta Bagya Seelan

Deluany Tetrahedralization and its dual Voronoi diagrams

Marta Feriani

Art-directing procedural vegetation in Houdini using a space colonization algorithm

Martin Davies

A Practical Investigation of RenderMan RIS API

Mathieu Sanchez

Continuous signed distance field representation of a polygonal mesh