MSc CAVE Project

Jesin Roy

Diffusion Limited Aggregation Inside 3D Models

Joao Montenegro Almedia Weathering System for Maya

Weathering System for Maya

Joe Gaffney and Thanos Topouzis

Animation production using Houdini

Jon Hudson

Creature Generation using Genetic Algorithms and Auto-Rigging

Joshua Bainbridge

Sorted Shading for Uni-Directional Pathtracing

Julia Lou

Cosserat Rods for Hair Simulation

Leah Sreshta

Survey on user centric approaches to various pre-fracturing techniques in different materials in Houdini

Lloyd Phillips

Thesis Ava - Game Development Abstract This thesis undergoes the process of a group project undergoing the development of a game. The game is called AVA and it is a 3rd person puzzle walking simulator game produced by 5 artists and a programmer.

Luis Pereira

Cloth Simulation

Luke Bazalgette

Thesis Flocking system mimicking fish school behaviours Abstract In this thesis, a programmable flocking system was developed. The system is designed to emulate the movement patterns of fish in a body of water.