MSc CAVE Project

Sarah Invernizzi

On Physically Based Hair Rendering

Sarah Shahzad

Weapon Effects Creation Pipeline Using Houdini and Unreal Engine 4

Shruti Jain

Particle Packing

Sireethorn Satarabhandhu

Diffuse-limited aggregation created fire path and spread prediction

Soham Ramteke

Interactive tool for procedural city generation in Houdini

Steve Twist

Real-Time Facial Motion Capture System

Sundar Narayan Krishnamurthy

Human Detection and Extraction using Kinect Depth Images

Sundararajan Srinivasakannan

Rapid Game Development

Sydney Dimitra Kyrtsia

Fluid Solver built in Houdini

Tanja Munz

Curvature-Adaptive Remeshing with Feature Preservation of Manifold Triangle Meshes with Boundary