On Physically Based Hair Rendering
Weapon Effects Creation Pipeline Using Houdini and Unreal Engine 4
Diffuse-limited aggregation created fire path and spread prediction
Interactive tool for procedural city generation in Houdini
Real-Time Facial Motion Capture System
Human Detection and Extraction using Kinect Depth Images
Fluid Solver built in Houdini
Curvature-Adaptive Remeshing with Feature Preservation of Manifold Triangle Meshes with Boundary