MSc CAVE Project

Soham Ramteke

Interactive tool for procedural city generation in Houdini

Steve Twist

Real-Time Facial Motion Capture System

Sundar Narayan Krishnamurthy

Human Detection and Extraction using Kinect Depth Images

Sundararajan Srinivasakannan

Rapid Game Development

Sydney Dimitra Kyrtsia

Fluid Solver built in Houdini

Tanja Munz

Curvature-Adaptive Remeshing with Feature Preservation of Manifold Triangle Meshes with Boundary

Thomas Ashby

Self Adapting Plant Models

Tom Dawson

Game Creation using OGRE

Tonya Strantzi

Fluid Simulation Using Smoothed Particle Hydrodynamics (SPH)

Tushar Kewlani

Art Directed Ant Crowd Simulation in Houdini