MSc CAVE Project

Jack Purkiss

A set of pipeline tools to assist in a workflow between Maya and Unreal Engine.

Marilyne Bassoulou

This project focuses on designing and implementing an interactive shader editor that can be used by developers and artists. The goal is to present a tool that supports users in compiling and manipulating shaders, with the added benefit of real-time visual feedback.

Marisa Liebner

A C++ plugin for Unreal Engine 5.5 on Linux that integrates 2D pattern drafting, mesh generation, digital sewing, and real-time cloth simulation into a seamless, in-editor workflow.

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