MSc CAVE Project

Daria Tolmacheva

Houdini Digital Asset which generates lineart based on the given geometry and camera as well as artist's input.

Gabriela Zambrano Dávila

implementation of a physically based rendering pipeline using custom Mitsuba 3 plugins

Haohan Zhang

The objective of this project is to develop a reusable real-time stylised rendering framework within the Unreal Engine. The system integrates modular post-process NPR effects and hybrid PBR+NPR character shaders, delivering flexible artistic control while maintaining real-time performance.

Haoxiang Yang

An advanced AI-powered liver analysis system that integrates deep learning-based automatic segmentation with real-time 3D visualization in Unreal Engine 5. The project provides an end-to-end solution from medical image processing to immersive VR visualization.

Jack Purkiss

A set of pipeline tools to assist in a workflow between Maya and Unreal Engine.

Jessica Dong

An exploratory Houdini AI assistant project investigating whether retrieval-augmented generation can support a small locally hosted code model in generating executable procedural Houdini networks.

Marilyne Bassoulou

This project focuses on designing and implementing an interactive shader editor that can be used by developers and artists. The goal is to present a tool that supports users in compiling and manipulating shaders, with the added benefit of real-time visual feedback.

Marisa Liebner

A C++ plugin for Unreal Engine 5.5 on Linux that integrates 2D pattern drafting, mesh generation, digital sewing, and real-time cloth simulation into a seamless, in-editor workflow.

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