MSc CAVE Project

Parker Britt

A Node-Based Parametric modelling Framework for Digital Content Creation

Radeke Onamusi

A pipeline tool unifying Maya and Houdini rendering workflows with USD and MaterialX.

Rahul Chandra

Creating dynamic and responsive parkour movements in Unreal Engine using procedural animation techniques.

Robin van den Eerenbeemd

The Bes Editor is a Maya Autodesk plugin designed to improve your Maya workflow. The Bes Editor will allow for you to easily save and edit scripts and create templates for your rigs or other needs straight in the editor. It also makes sure everything you leave in the Editor is saved when you exit Maya, has splitscreen and syntax highlights your output. Easily rename your files or tabs and dock the plugin easily into your Maya.

Siddhant Sawkar

The VFX Time Tracker is a client-server application designed to provide a robust and accurate time tracking solution for artists in a visual effects pipeline. It addresses the limitations of generic time trackers by offering deep integration into core Digital Content Creation (DCC) applications, ensuring that time is logged automatically and accurately.

Vanessa Stotz

Stuff

Will Harries

The development of a Houdini Digital Asset for generating timelapse-like animations for the construction of a piece of geometry.

Xingyue Jin

UE centrally controls Houdini-programmed assets and decouples UE control logic from specific HDAs via a data layer, while performing selective synchronization and updates for Staged Human Decomposition

Xiongtao Nie

A MotionBuilder plug-in for action-routed, non-destructive seamless motion-loop generation.

Yuemei Yu

A stylised animation production exploring Niagara visual effects, Alembic Geometry Cache, cinematic scene transitions, lighting and rendering workflows in Unreal Engine 5.6.