When running the following code in a mayapy session
import maya.standalone maya.standalone.initialize(name='python') The interpreter never returns for the next line of code.
TL;DR was an issue with my userSetup.py where I use cmds.
A set of pipeline tools to assist in a workflow between Maya and Unreal Engine.
The choice of a rendering engine significantly impacts the final visual result in the constantly changing world of 3D graphics and animation. Each rendering engine's distinctive features, strengths, and subtleties influence the unique look and feel of produced scenes. However, for 3D artists and content producers, the intrinsic diversity of rendering systems poses a significant obstacle. Maintaining the integrity of the original scene when switching between render engines flawlessly has become increasingly urgent. This thesis offers an innovative Autodesk Maya conversion tool that successfully addresses the issue. This adaptable approach makes converting scenes between supported render engines rapid and straightforward. The combination of cutting-edge technology, a simple user interface, and extensive dictionary files that codify the subtleties of rendering engine properties forms the basis of the application. This technology is an essential part of the toolbox of today's 3D content creators since it enables quick and accurate conversions while empowering artists to make fine tweaks after conversion.
This thesis report documents the terrain generation, the research on different methods and techniques possible to generate a terrain as well as the implementation of it in this project.
A tool for Maya which can be loaded as a plugin and allows for the easy creation of jhumkas in Maya.
This project aimed to build a artist-friendly tool which could edit details of toon shading.
An introduction to lightin in Maya
Introducing some of the more technical aspects of Maya
Maya C++ Computation, Iterators and Exporters
Introduction to the Maya C++ API
Animal Stampede Simulation
Procedural Fish Animation using Maya API
Modular Procedural Rigging
Automatic rigging Tool for centipedes and millipedes
Cel-Shading with OSL in RenderMan21 for Maya
Swarm Intelligence simulating ant foraging behaviour
Weathering System for Maya
Simulation of Wet Sand in Maya
Crowd simulation and rendering in Maya
Sea Anemone simulation and rendering
Crowd Simulation with Maya and Renderman