Fluid simulation is a well studied and important aspect of computer graphics, and with increasing hardware power they are becoming more common in interactive applications. This thesis focusses on exploring the idea of how these fluid simulations can be used in the context of player interaction, and the novel gameplay that can arise from the increasing usage of these simulated elements.
This project documents the procedural simulation of rotting and decay, which is a natural phenomime many have seen. It can be simulated to add realism to a scene. Several papers relating to this topic have been discussed, highlighting some of the commonly used techniques. A custom-made solver was developed in Houdini18.5 using the Pyro Sop Solver and predominantly the VEX Wrangles and VOP networks to simulate this process. This report outlines the framework to create a rotting simulation of several fruits; apple, banana and orange. This digital asset will allow the user to input their modelled fruit and set various parameters to create the desired rotting effect they wish. Further development is required to add further realism into the simulation
Animal Stampede Simulation
Rag doll physics simulation
Real Time Simulation of Game Character Clothing
Eulerian Smoke Simulation
3D Langrangian Fluid Solver using SPH approximations.
Walking Penguin Crowd Simulation
Thesis Simulating Snow with the Material Point Method
Abstract This thesis discusses the research and development steps for the simulation of snow with the Material Point Method (MPM). In order to gain an understanding in the technique and mathematics the MPM was researched in detail.
Swarm Intelligence simulating ant foraging behaviour
Soft Body Deformation Dynamics Based on Shape Matching
Weathering System for Maya
2D Fluid Solver for Houdini
Weathering System in Houdini
Eulerian Smoke Simulation on the GPU
Simulation of Wet Sand in Maya
An Investigation into the Viability of a Nonlinear Anisotropic Cloth Model for Simulation
Fluid Simulation Using Smoothed Particle Hydrodynamics (SPH)
Intuitive and fast simulation for soft and viscous substances
Hair Simulation based on Mass Spring Models