Unity

MSc Projects 2022

MSc projects from 2022

Alex Christo

A realtime procedural creature generation system built in Unity. The aim was to create a more open ended generation system than had existed previously. A base body is created using free form deformation, it is rigged and skinned automatically. Limbs are then attached to create one of three creature types swimming, flying or walking. Animations are all driven procedurally and adapt to the creature generated.

Alex Poolton

Conducting a Comparative Study of Traditional and Hybrid Xbox Control Systems within a Developed Game

Ian Thompson

Wii Game