A set of pipeline tools to assist in a workflow between Maya and Unreal Engine.
Based on the SIGGRAPH paper "Synthetic Silviculture - Multi-scale Modeling of Plant Ecosystems" I created a plant-growth visualiser in Unreal Engine 4 (UE4) using C++ and Blueprints. This could then be extended in the future to implement a fully interactive forest generation tool that can be used in any UE4 project.
Thesis Ava - Game Development
Abstract This thesis undergoes the process of a group project undergoing the development of a game. The game is called AVA
and it is a 3rd person puzzle walking simulator game produced by 5 artists and a programmer. This piece explains what
planning was put into the games development process, what it’s like to work with artists and how the final game came to be.
Additionally, work that was not in the final game is shown and why it did not make it to the final deliverable.
It is hoped that this thesis informs the reader of the process that went on during the development of this project whilst also
enlightening issues of communication between artists and programmers.
Weapon Effects Creation Pipeline Using Houdini and Unreal Engine 4