Unreal

MSc Projects 2018

MSc projects from 2018

MSc Projects 2021

MSc projects from 2021

MSc Projects 2022

MSc projects from 2022

MSc Projects 2024

MSc projects from 2024

Jack Purkiss

A set of pipeline tools to assist in a workflow between Maya and Unreal Engine.

Ollie Nicholls

Based on the SIGGRAPH paper "Synthetic Silviculture - Multi-scale Modeling of Plant Ecosystems" I created a plant-growth visualiser in Unreal Engine 4 (UE4) using C++ and Blueprints. This could then be extended in the future to implement a fully interactive forest generation tool that can be used in any UE4 project.

Lloyd Phillips

Thesis Ava - Game Development Abstract This thesis undergoes the process of a group project undergoing the development of a game. The game is called AVA and it is a 3rd person puzzle walking simulator game produced by 5 artists and a programmer. This piece explains what planning was put into the games development process, what it’s like to work with artists and how the final game came to be. Additionally, work that was not in the final game is shown and why it did not make it to the final deliverable. It is hoped that this thesis informs the reader of the process that went on during the development of this project whilst also enlightening issues of communication between artists and programmers.

Sarah Shahzad

Weapon Effects Creation Pipeline Using Houdini and Unreal Engine 4