A set of pipeline tools to assist in a workflow between Maya and Unreal Engine.
Based on the SIGGRAPH paper "Synthetic Silviculture - Multi-scale Modeling of Plant Ecosystems" I created a plant-growth visualiser in Unreal Engine 4 (UE4) using C++ and Blueprints. This could then be extended in the future to implement a fully interactive forest generation tool that can be used in any UE4 project.
Thesis Ava - Game Development
Abstract This thesis undergoes the process of a group project undergoing the development of a game. The game is called AVA
and it is a 3rd person puzzle walking simulator game produced by 5 artists and a programmer.
Weapon Effects Creation Pipeline Using Houdini and Unreal Engine 4