This project combines Material Point Method with J-integral to calculate crack tip parameters which are used to determine the crack propagation. This is implemented as a custom solver in Houdini and the solver is used to create a Houdini Digital Asset. The developed asset provides a user to simulate a reasonable crack propagation with some user controls.
A modular Python tool for automatic EXR structure inspection, AOV validation, render-sequence analysis and report generation for VFX lighting and rendering pipelines.