So what is our
game?
“The Silence of Night is a 3rd person stealth game based in feudal Japan, in which the player has
to negotiate various obstacles and, through clever use of the darkness, avoid detection by enemies.
The game will utilise 2 new technologies; a unique sound visualisation system and interactive
geometry cutting, allowing for multiple routes of gameplay.”
That was the marketing speil. First and foremost, the prototype was a technical demo produced for our MSc.
However, participating in Dare to be Digital allowed us to produce this at a higher level, almost reaching that of industry standard.
The game has two Unique Selling Points (USPs). Firstly, it uses a method of interactively cutting the in-game geometries,
negating the need for scripted events and allowing for far greater versatility in gameplay. Secondly, it adopts a specialised graphics system that
visually represents the sounds being emitted. This can be turned on and off by the player, and when activated will help locating various pick-ups,
as well as helping to control when the character's footsteps can be heard by the enemy NPCs.
Videos of these systems can be found using the above link.
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