Spherical Harmonic based Lighting
Cost Effective Method for Sports Visualization and Statistics Generation using Microsoft Kinect
A Procedural approach the generating Guide Curves
Multi Agent System with Artificial Intelligence
Methods of Ocean Simulation
On Physically Based Hair Rendering
Weapon Effects Creation Pipeline Using Houdini and Unreal Engine 4
Diffuse-limited aggregation created fire path and spread prediction
Interactive tool for procedural city generation in Houdini
Real-Time Facial Motion Capture System
Human Detection and Extraction using Kinect Depth Images
Fluid Solver built in Houdini
Curvature-Adaptive Remeshing with Feature Preservation of Manifold Triangle Meshes with Boundary
Self Adapting Plant Models
Fluid Simulation Using Smoothed Particle Hydrodynamics (SPH)
Art Directed Ant Crowd Simulation in Houdini
Winter effects for computer Graphics
Procedural Road Crack Generation Tools
Visualizing Astronomical Data In Houdini
Intuitive and fast simulation for soft and viscous substances
Interactive Tool for Cloth Simulation
Hair Simulation based on Mass Spring Models
Implementation of Artistic Curly Hair Dynamics in Houdini
Procedural Skin Shaders using RenderMan
Skeletal Character Animation
Crowd simulation and rendering in Maya
Sea Anemone simulation and rendering